bugWarmux - Bugs: bug #10236, problem with flamethrower...

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bug #10236: problem with flamethrower collision detection

Submitted by:  Jaka Kranjc <lynxlynxlynx>
Submitted on:  Wed 31 Oct 2007 12:46:11 PM UTC  
Category: PhysicsSeverity: 2 - Minor
Priority: 2Status: In Progress
Assigned to: NoneOpen/Closed: Open
Release: 0.8-svn

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Mon 07 Jan 2008 08:51:43 PM UTC, SVN revision 3869:

[bug #10236] Fixing potential problem with flamethrower particle.
[Physic] Updating size of weapon projectile using the real size of image sprite.

(Browse SVN revision 3869)

Yannig <drayan>
Project Administrator
Fri 09 Nov 2007 08:54:11 AM UTC, comment #6:

Actually I have a fix that is not working a 100% for flamethrower but it's working for bullet projectile.

So expect me to commit something that is not finished for flamethrower but working for snipe rifle, submachine gun etc.

Yannig <drayan>
Project Administrator
Sun 04 Nov 2007 10:51:56 AM UTC, comment #5:

Drayan, you have a good solution, so it's up to you now :-p

Matthieu Fertré <gentildemon>
Project Administrator
Wed 31 Oct 2007 07:22:24 PM UTC, comment #4:

I agree with drayan, the problem is valuable for all weapons! and its proposed solution seems fine :)

We should first check if there is collision from the hand position to the gun hole position.

Matthieu Fertré <gentildemon>
Project Administrator
Wed 31 Oct 2007 05:05:59 PM UTC, comment #3:

So we need to insert a NotifyMove(hand_pos, gun_hole_pos) in the weapon projectile class ...

=> physical engine problem.

Yannig <drayan>
Project Administrator
Wed 31 Oct 2007 04:38:55 PM UTC, comment #2:

Yes, but then the projectile won't come out of the drawn gun hole. The angle doesn't matter, imagine a vertical barrier ...

there is a similar problem with the sniper rifle's laser - you can see it on the Christmas map when standing in the middle, on the thin "ropes".

Jaka Kranjc <lynxlynxlynx>
Project Member
Wed 31 Oct 2007 04:28:35 PM UTC, comment #1:

If you want to avoid this problem, you need to change the value of the gun hole.

Another work around should be to set angle to allow only horizontal shoot.

Yannig <drayan>
Project Administrator
Wed 31 Oct 2007 12:46:11 PM UTC, original submission:

see the attachment. The flames should have colided with the ground and burnt the character using the flamethrower.

Jaka Kranjc <lynxlynxlynx>
Project Member


Attached Files
file #3116:  wormux-flame.png added by lynxlynxlynx (15kB - image/png - bad hole)


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by yekcim (Updated the item)
  • -unavailable- added by gentildemon (Posted a comment)
  • -unavailable- added by drayan (Posted a comment)
  • -unavailable- added by lynxlynxlynx (Submitted the item)

    Error: not logged in



    Follow 6 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 17 Aug 2009 12:40:19 PM UTCyekcimAssigned todrayan=>None
    Sun 25 Nov 2007 08:14:39 AM UTCdrayanStatusConfirmed=>In Progress
    Sun 04 Nov 2007 10:51:56 AM UTCgentildemonAssigned toNone=>drayan
    Wed 31 Oct 2007 05:05:58 PM UTCdrayanCategoryNone=>Physics
    Wed 31 Oct 2007 12:46:11 PM UTClynxlynxlynxAttached File-=>Added wormux-flame.png, #3116
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