bugWarmux - Bugs: bug #10236, problem with flamethrower...

 
 
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bug #10236: problem with flamethrower collision detection

Submitted by:  Jaka Kranjc <lynxlynxlynx>
Submitted on:  Wed Oct 31 12:46:11 2007  
 
Category: PhysicsSeverity: 2 - Minor
Priority: 2Status: In Progress
Assigned to: NoneOpen/Closed: Open
Release: 0.8-svn

(Jump to the original submission Jump to the original submission)

Mon Jan 7 20:51:43 2008, SVN revision 3869:

[bug #10236] Fixing potential problem with flamethrower particle.
[Physic] Updating size of weapon projectile using the real size of image sprite.

(Browse SVN revision 3869)

Yannig <drayan>
Project Administrator
Fri Nov 9 08:54:11 2007, comment #6:

Actually I have a fix that is not working a 100% for flamethrower but it's working for bullet projectile.

So expect me to commit something that is not finished for flamethrower but working for snipe rifle, submachine gun etc.

Yannig <drayan>
Project Administrator
Sun Nov 4 10:51:56 2007, comment #5:

Drayan, you have a good solution, so it's up to you now :-p

Matthieu Fertré <gentildemon>
Project Administrator
Wed Oct 31 19:22:24 2007, comment #4:

I agree with drayan, the problem is valuable for all weapons! and its proposed solution seems fine :)

We should first check if there is collision from the hand position to the gun hole position.

Matthieu Fertré <gentildemon>
Project Administrator
Wed Oct 31 17:05:59 2007, comment #3:

So we need to insert a NotifyMove(hand_pos, gun_hole_pos) in the weapon projectile class ...

=> physical engine problem.

Yannig <drayan>
Project Administrator
Wed Oct 31 16:38:55 2007, comment #2:

Yes, but then the projectile won't come out of the drawn gun hole. The angle doesn't matter, imagine a vertical barrier ...

there is a similar problem with the sniper rifle's laser - you can see it on the Christmas map when standing in the middle, on the thin "ropes".

Jaka Kranjc <lynxlynxlynx>
Project Member
Wed Oct 31 16:28:35 2007, comment #1:

If you want to avoid this problem, you need to change the value of the gun hole.

Another work around should be to set angle to allow only horizontal shoot.

Yannig <drayan>
Project Administrator
Wed Oct 31 12:46:11 2007, original submission:

see the attachment. The flames should have colided with the ground and burnt the character using the flamethrower.

Jaka Kranjc <lynxlynxlynx>
Project Member

 

Attached Files
file #3116:  wormux-flame.png added by lynxlynxlynx (15kB - image/png - bad hole)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by yekcim (Updated the item)
  • -unavailable- added by gentildemon (Posted a comment)
  • -unavailable- added by drayan (Posted a comment)
  • -unavailable- added by lynxlynxlynx (Submitted the item)
  •  

    Error: not logged in

     

     

    Follow 6 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon Aug 17 12:40:19 2009yekcimAssigned todrayan=>None
    Sun Nov 25 08:14:39 2007drayanStatusConfirmed=>In Progress
    Sun Nov 4 10:51:56 2007gentildemonAssigned toNone=>drayan
    Wed Oct 31 17:05:58 2007drayanCategoryNone=>Physics
      StatusNone=>Confirmed
    Wed Oct 31 12:46:11 2007lynxlynxlynxAttached File-=>Added wormux-flame.png, #3116
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