bugCal3D - 3d character animation library - Bugs: bug #11685, CalCoreAnimation doesn't cleanup...

 
 
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bug #11685: CalCoreAnimation doesn't cleanup its list of tracks

Submitted by:  None
Submitted on:  Wed 14 May 2008 02:22:34 PM UTC  
 
Category: NoneSeverity: 4 - Important
Priority: 5 - NormalStatus: None
Privacy: PublicAssigned to: None
Originator Email: -unavailable-Open/Closed: Open

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Wed 14 May 2008 02:22:34 PM UTC, original submission:

Replace the currently empty CalCoreAnimation destructor with the following code, to prevent a major memory leak from happening. Tested with valgrind, with this patch no leak occurs anymore.

CalCoreAnimation::~CalCoreAnimation()
{
std::list<CalCoreTrack *>::iterator iteratorCoreTrack;
for(iteratorCoreTrack = m_listCoreTrack.begin(); iteratorCoreTrack != m_listCoreTrack.end(); ++iteratorCoreTrack)
{
(*iteratorCoreTrack)->destroy();
delete *iteratorCoreTrack;
}
}

Anonymous

 

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