bugWarzone 2100 Project - Bugs: bug #11729, Units atached to Commander do not...

Show feedback again

You are not allowed to post comments on this tracker with your current authentification level.

bug #11729: Units atached to Commander do not move

Submitted by:  Dale Gill <verminus>
Submitted on:  Sat May 24 15:58:24 2008  
Category: NoneSeverity: Important
Priority: 5 - NormalStatus: Confirmed
Assigned to: Per I. Mathisen <per>Open/Closed: Open
Release: svn/trunkOperating System: All
Planned Release: None

(Jump to the original submission Jump to the original submission)

Thu Jun 5 15:31:56 2008, comment #8:

Good. Then I'll look at this issue after beta3 is out.

Per I. Mathisen <per>
Project AdministratorIn charge of this item.
Thu Jun 5 14:49:53 2008, comment #7:

Yea 2.1 branch works fine, So the problems is just in trunk.

Dale Gill <verminus>
Thu Jun 5 14:21:22 2008, comment #6:

Hadn't thought of trying 2.1 branch. Checking it out now well let you know asap.

Dale Gill <verminus>
Thu Jun 5 13:40:29 2008, comment #5:

Does the 2.1 branch work? That revision shouldn't be there.

Per I. Mathisen <per>
Project AdministratorIn charge of this item.
Thu Jun 5 13:34:08 2008, comment #4:

For me, the units attached to commander do not move at all - doesn't matter if they are indirect or direct fire types - tested revisions 4964 - 5215, same result.

the last revision that worked for me was one of the later 48xx, 4868 or 4875 I think.

Iwan <chronosphere>
Mon May 26 09:40:41 2008, comment #3:

@per: adding you to the CC list, because apparently it was a revision by you.

Giel van Schijndel <muggenhor>
Project Member
Sun May 25 23:59:17 2008, comment #2:

err let me see... r4964 is when this was introduced.

According to the svn log, per was doing some work on the pathfinding

r4964 | per | 2008-05-07 21:23:39 +0100 (Wed, 07 May 2008) | 3 lines

Remove the limit on how long a path can be, remove the attack wall hack, and remove
the line of sight optimization of paths. Experimental changes, so please do not backport.

guess something that shouldn't have got removed as well.

Dale Gill <verminus>
Sun May 25 20:58:49 2008, comment #1:

What is the last revision that worked and which is the earliest revision that doesn't work anymore?

Giel van Schijndel <muggenhor>
Project Member
Sat May 24 15:58:24 2008, original submission:

Been awhile since I last used Commanders, so I cant tell you exactly when this bug was introduced.

With recent trunk builds, I find units attached to commanders no longer move when the commander is given a move or attack order, unless they have direct line of sight with no obstructions (except maybe other units).

Indirect fire units assigned to commanders or sensor, do not move AT ALL unless the commander/sensor is given an attack order.

if it helps this is on 64-bit Ubuntu Linux and reproducible under wine, not tested yet on 32-bit platforms.

Dale Gill <verminus>


No files currently attached


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by per (Posted a comment)
  • -unavailable- added by chronosphere (Posted a comment)
  • -unavailable- added by muggenhor
  • -unavailable- added by muggenhor (Posted a comment)
  • -unavailable- added by verminus (Submitted the item)

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.


    Error: not logged in



    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu Jun 5 15:31:56 2008perStatusNone=>Confirmed
      Assigned toNone=>per
    Mon May 26 09:40:41 2008muggenhorCarbon-Copy-=>Added per
    Show feedback again

    Back to the top

    Powered by Savane 3.1-cleanup