bugWarzone 2100 Project - Bugs: bug #12068, Incomplete I18N

 
 
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bug #12068: Incomplete I18N

Submitted by:  Ronny Standtke <ronnystandtke>
Submitted on:  Tue 22 Jul 2008 08:55:39 PM UTC  
 
Category: Engine: GUISeverity: Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: 2.1_beta4Operating System: All
Planned Release: None

Wed 23 Jul 2008 12:53:31 PM UTC, comment #1:

Unfortunately these messages have more properties that would require localisation than just their text. Additionally they have coordinates and a display duration associated with them.

The coordinates should be rather easy to produce by means of an algorithm, so that shouldn't be much of a long term problem.

The duration however, for some messages is directly associated with the amount of time the videos (which currently aren't displayed) take, but for others its only associated with the "required reading time". The first of these (linked to video time) wouldn't be much of a problem. The second, however, would not be possible to localise with gettext AFAIK.

Giel van Schijndel <muggenhor>
Project Member
Tue 22 Jul 2008 08:55:39 PM UTC, original submission:

I just checked out 2.1beta4 and was pleasantly surprised that it supports different languages.

Unfortunately, I18N is incomplete. All the txt files under data/sequenceaudio/ are still English only. Therefore all briefings are still in English. Even if the *.po files are completely translated, Warzone presents a strange mixture of native language and English.

It would be really great, if you could support complete I18N.

Ronny Standtke <ronnystandtke>

 

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  • -unavailable- added by muggenhor (Posted a comment)
  • -unavailable- added by ronnystandtke (Submitted the item)
  • -unavailable- added by ronnystandtke
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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 22 Jul 2008 08:55:39 PM UTCronnystandtkeCarbon-Copy-=>Added -unavailable-
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