bugBattle for Wesnoth - Bugs: bug #12098, allow [message] to take multiple...

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bug #12098: allow [message] to take multiple 'speakers'

Submitted by:  Eli Dupree <elvish_pillager>
Submitted on:  Sun 27 Jul 2008 10:33:20 AM UTC  
Category: Feature RequestSeverity: 1 - Wish
Priority: 5 - NormalItem Group:  None of the others
Status: FixedPrivacy: Public
Assigned to: Celtic Minstrel <celticminstrel>Open/Closed: Open
Release: 1.5.2Operating System: Gentoo Linux

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Sat 01 Oct 2016 07:37:35 PM UTC, comment #10:

Pull request for this here: https://github.com/wesnoth/wesnoth/pull/806

Pentarctagon <pentarctag0n>
Mon 26 Sep 2016 10:46:33 PM UTC, comment #9:


That file contains three separate [window] tags and three separate [window_definition] tags. The issue would be (almost certainly) in the [window] tag that has two portraits.

Celtic Minstrel <celticminstrel>
Project MemberIn charge of this item.
Sun 25 Sep 2016 11:04:48 PM UTC, comment #8:

Where would I look to edit the GUI2 markup for this?

Pentarctagon <pentarctag0n>
Sat 24 Sep 2016 02:11:44 PM UTC, comment #7:

I'm not sure exactly of the cause here, but it seems like something in the markup - that is, the GUI2 markup defining the window. I'll try to remember to look into it later (or get Vultraz to do so, as he's better at GUI2 layout), unless you manage to figure it out on your own.

Celtic Minstrel <celticminstrel>
Project MemberIn charge of this item.
Thu 22 Sep 2016 08:00:34 AM UTC, comment #6:

I was looking into doing it myself, and it doesn't seem to work correctly:


Pentarctagon <pentarctag0n>
Sun 04 Sep 2016 12:53:15 PM UTC, comment #5:

I'm not sure. I have no immediate plans to do so, at least.

Celtic Minstrel <celticminstrel>
Project MemberIn charge of this item.
Sat 03 Sep 2016 12:46:50 AM UTC, comment #4:

Are you planning on attaching it to the [message] tag?

Pentarctagon <pentarctag0n>
Mon 29 Aug 2016 03:09:08 PM UTC, comment #3:

I have added support for this to the Lua API (the wesnoth.show_message_dialog function), though it has not been wired into the [message] tag at this time.

To show a message with two portraits, the portrait and mirror keys in the first argument to show_message_dialog define the left portrait, while the second_portrait and second_mirror keys define the right portrait. With two portraits, the left_side key is ignored.

Celtic Minstrel <celticminstrel>
Project MemberIn charge of this item.
Mon 16 Feb 2009 07:55:09 PM UTC, comment #2:

Hope to find time for it post 1.6.

Mark de Wever <mordante>
Project Member
Sun 27 Jul 2008 04:19:24 PM UTC, comment #1:

I'm busy rewriting the widget engine and I've heard this request before. So I'll work on it but it might take some time.

Mark de Wever <mordante>
Project Member
Sun 27 Jul 2008 10:33:20 AM UTC, original submission:

As a campaign designer, I've run into several situations where it doesn't quite make sense to use only zero or one units' portraits in a message. The most obvious example is the message "Foo kills Bar!" - it would be nice to get both Foo and Bar in the picture. The most obvious place to put the second portrait would be on the right side of the text (which would also look cool.)

As a more speculative proposal, there could be a way for WML to freely specify the placement of images and blocks of text in a message. After all, messages are the primary form of communication between campaign designer and player. (Mmmm, a campaign without messages? someone should try that ^_^)

Eli Dupree <elvish_pillager>


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Carbon-Copy List
  • -unavailable- added by vultraz (Updated the item)
  • -unavailable- added by pentarctag0n (Posted a comment)
  • -unavailable- added by celticminstrel (Updated the item)
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by mordante (Posted a comment)
  • -unavailable- added by elvish_pillager (Submitted the item)

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    Follow 6 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 23 Oct 2016 02:19:53 AM UTCvultrazStatusNone=>Fixed
    Sat 19 Mar 2016 03:27:33 PM UTCcelticminstrelAssigned tomordante=>celticminstrel
    Sun 29 Jan 2012 09:39:54 PM UTCshadowmasterStatusPostponed=>None
    Sun 27 Jul 2008 04:19:24 PM UTCmordanteItem GroupNone=> None of the others
      Assigned toNone=>mordante
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