Tue 29 Jul 2008 02:46:20 PM UTC, original submission:
When I host multiple (2) multiplayer games in a row (quit the first, start another), WZ will hang.
#0 0x0000000000590b35 in MultiPlayerJoin (dpid=1) at multijoin.c:282
i = 0
_FUNCTION_ = "MultiPlayerJoin"
_PRETTY_FUNCTION_ = "MultiPlayerJoin"
#1 0x0000000000602983 in NEThostGame (SessionName=0x122fcca "DEVGAME Netcode Test", PlayerName=0x122b7a0 "DevUrandom", one=14, two=0, three=0, four=0,
plyrs=2) at netplay.c:1468
ip = {host = 0, port = 3879}
i = 8
_FUNCTION_ = "NEThostGame"
_PRETTY_FUNCTION_ = "NEThostGame"
#2 0x0000000000506915 in hostCampaign (sGame=0x122fcca "DEVGAME Netcode Test", sPlayer=0x122b7a0 "DevUrandom") at multiopt.c:328
playerStats = {played = 36480144, wins = 32767, losses = 128, totalKills = 0, totalScore = 14542080, recentKills = 0, recentScore = 5797921,
killsToAdd = 0, scoreToAdd = 19052448}
pl = 14542094
numpl = 10
i = 0
j = 0
_FUNCTION_ = "hostCampaign"
#3 0x00000000004ffb20 in processMultiopWidgets (id=10276) at multiint.c:1850
playerStats = {played = 51987888, wins = 0, losses = 52321520, totalKills = 0, totalScore = 80, recentKills = 60, recentScore = 61, killsToAdd = 106,
scoreToAdd = 0}
i = 0
tmp = "�@\v\003\000\000\000\000\020�,\002�\177", '\0' <repeats 50 times>, "�E\031\003\000\000\000\000�\\\036\003\000\000\000\000P\000\000\000<\000\000\000=\000\000\000j\000\000\000�E\031\003\000\000\000\000\220G!\003\000\000\000\000�\001\000\000K\000\000\000�,\002�\177\000\000�,\002�\177\000\000\000\000\000\000\000\000\000\000@�,\002�\177\000\000�4]\000\000\000\000\000\000�,\002&(\000\000`�,\002�\177", '\0' <repeats 26 times>, "\215\000\000\000�\000\000\000�E\031\003", '\0' <repeats 12 times>, "�E\031\003\000\000\000\000 ��\004", '\0' <repeats 12 times>, "\215\000\000\000�\000"
---Type <return> to continue, or q <return> to quit---
_PRETTY_FUNCTION_ = "processMultiopWidgets"
_FUNCTION_ = "processMultiopWidgets"
#4 0x0000000000500c30 in runMultiOptions () at multiint.c:2367
id = 10276
value = 0
sTemp = " \000\000\000\000\000\000\000\020\022���\177", '\0' <repeats 18 times>, "\200�,\002�\177", '\0' <repeats 18 times>, "��\n��\177\000\000\000\000\000\000\000\000\000\000=-���\177\000\000\000\000\000\000\000\000\000\000����\000\000\000\000`�,\002�\177\000\000\001\000\000\000\000\000\000\000\002\000\000\000\000\000\000\000����\000\000\000"
playerStats = {played = 0, wins = 0, losses = 49741536, totalKills = 0, totalScore = 0, recentKills = 0, recentScore = 0, killsToAdd = 0,
scoreToAdd = 32}
context = {psScreen = 0x2f6fef8, psForm = 0x0, xOffset = 0, yOffset = 0, mx = -182283417, my = 32708}
k = 0
str = "\000\000"
lastrefresh = 4798
_PRETTY_FUNCTION_ = "runMultiOptions"
#5 0x000000000055ae72 in titleLoop () at wrappers.c:149
RetCode = TITLECODE_CONTINUE
_FUNCTION_ = "titleLoop"
#6 0x00000000004e6127 in runTitleLoop () at main.c:685
_FUNCTION_ = "runTitleLoop"
#7 0x00000000004e6401 in mainLoop () at main.c:825
event = {type = 6 '\006', active = {type = 6 '\006', gain = 0 '\0', state = 1 '\001'}, key = {type = 6 '\006', which = 0 '\0', state = 1 '\001',
keysym = {scancode = 141 '\215', sym = SDLK_UNKNOWN, mod = KMOD_NONE, unicode = 0}}, motion = {type = 6 '\006', which = 0 '\0', state = 1 '\001',
x = 141, y = 166, xrel = 0, yrel = 0}, button = {type = 6 '\006', which = 0 '\0', button = 1 '\001', state = 0 '\0', x = 141, y = 166}, jaxis = {
type = 6 '\006', which = 0 '\0', axis = 1 '\001', value = 141}, jball = {type = 6 '\006', which = 0 '\0', ball = 1 '\001', xrel = 141, yrel = 166},
jhat = {type = 6 '\006', which = 0 '\0', hat = 1 '\001', value = 0 '\0'}, jbutton = {type = 6 '\006', which = 0 '\0', button = 1 '\001', state = 0 '\0'},
---Type <return> to continue, or q <return> to quit---
resize = {type = 6 '\006', w = 10879117, h = 0}, expose = {type = 6 '\006'}, quit = {type = 6 '\006'}, user = {type = 6 '\006', code = 10879117,
data1 = 0x0, data2 = 0x0}, syswm = {type = 6 '\006', msg = 0x0}}
#8 0x00000000004e67c5 in main (argc=1, argv=0x7fff022ca998) at main.c:979
_FUNCTION_ = "main"
_PRETTY_FUNCTION_ = "main"
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