bugBattle for Wesnoth - Bugs: bug #13642, Map option for simultaneous turns...

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bug #13642: Map option for simultaneous turns for players on same side

Submitted by:  ancestral <ancestral>
Submitted on:  Sun Jun 7 03:46:06 2009  
Category: Feature RequestSeverity: 1 - Wish
Priority: 5 - NormalItem Group: Multiplayer
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.6.2Operating System: Mac OS X 10.5.7

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Wed Oct 15 17:36:18 2014, comment #1:

I think this wouldn't work very well in practice.

The problem is that, in general you need to assume everyone has very bad lag when playing mp games. When each player moves one at a time, its fine -- when their turn starts they have all the info they need, and when they want to move a unit, they don't have to ask the other computers if that hex is free, because no one else can be moving. When you end the turn (or when a move becomes not undoable) your client seals up all the data and sends it off to the server.

If you have simultaneous turns, the time between when you click and when a move happens would be about half a second sometimes, while you wait to hear back from your ally's computer.

This is probably insurmountable so I think maybe we should close this.

Chris Beck <involution>
Project Member
Sun Jun 7 03:46:06 2009, original submission:

It'd be great if we had a map option for people on the same side to be able to take their turns simultaneously, without having to wait for the other allies to finish. In essence, each side would take and finish a turn and the next side would go.

In many "survival"-type games, or games with an ally or two, this could provide very useful and especially time-saving.

In a co-op game with 5 allies all fighting one opponent, currently the wait can be so incredibly long when the goal is just killing the opponent units; it's not unheard of for these games to last 3 or 4 hours, most of the time simply waiting for another player to take his/her turn.

Implementing this feature would speed up many, many Wesnoth multiplayer games. If a single turn took 1 minute and there are 20 rounds in the game, between 6 players and the computer that's over two hours. If instead all players moved within a longer duration of 2 minutes, you'd be looking at a manageable 1 hour.


ancestral <ancestral>
Project Member


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  • -unavailable- added by involution (Posted a comment)
  • -unavailable- added by ancestral (Submitted the item)

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