bugWarmux - Bugs: bug #14024, after a weapon, character go back...

 
 
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bug #14024: after a weapon, character go back normal to quickly

Submitted by:  CARRE <yekcim>
Submitted on:  Mon 27 Jul 2009 09:26:19 PM UTC  
 
Category: CharactersSeverity: 1 - Wish
Priority: 6Status: Confirmed
Assigned to: NoneOpen/Closed: Open
Release: 0.8.4

(Jump to the original submission Jump to the original submission)

Tue 29 Sep 2009 07:22:21 AM UTC, SVN revision 6740:

Fix bug #14024 - previous active character goes back to skin "normal-breathe" after the end of turn

Fix bug forbidding changing to next character (by pressing for instance) if auto change of character for each turn is disabled in game mode

Imported from: svn+ssh://svn.gna.org/svn/wormux/trunk@6303
Original author: gentildemon
Original date: Tue Jul 28 21:53:07 2009 +0000

(Browse SVN revision 6740)

Matthieu Fertré <gentildemon>
Project Administrator
Thu 03 Sep 2009 07:58:23 AM UTC, comment #10:

Sorry, it's the same example than in the previous comment, i've just checked "forever" in pastebin, and not "a month"

CARRE <yekcim>
Project Administrator
Thu 03 Sep 2009 07:43:25 AM UTC, comment #9:

Could you avoid to use pastebin in trackers as the content will disappear ?

Join the file or copy/paste the content in the comment field.

And please, add a comment to explain what is is ;)

Matthieu Fertré <gentildemon>
Project Administrator
Thu 03 Sep 2009 07:33:16 AM UTC, comment #8:

http://pastebin.com/f5e301359

CARRE <yekcim>
Project Administrator
Mon 17 Aug 2009 12:39:29 PM UTC, comment #7:

bug 1: end-shot animation is not played. If a player use gun, the end-shot animation is played after the first shoot but the second one is skipped by normal position come back.
Bug 2: It seems to be impossible to rotate the weapon in animations

example of what i want to add : http://pastebin.com/f6dd503bb

CARRE <yekcim>
Project Administrator
Sat 01 Aug 2009 09:04:08 PM UTC, comment #6:

Another way could be really better. If a character is in a position and go back in normal one, or another translation like this... All movements (rotations, translations) are progressive. For example, if the skin have an head angle (30%) and go back normal : 6 frames will be done (30 25 20 15...) so every position changes will be done with a little time (1s/0.5s ?).

Is that possible with code? I've got to do without?

CARRE <yekcim>
Project Administrator
Sat 01 Aug 2009 12:56:40 PM UTC, comment #5:

Should be better if all weapons have a end-shot animation, Ifelse the come-back lag too less (i understand me). So... I have to create animations...

CARRE <yekcim>
Project Administrator
Sat 01 Aug 2009 09:31:41 AM UTC, SVN revision 6319:

Reset the firing angle as soon as the player as finished to shoot (bug #14024)

Movement is also reseted to "breathe", but clothes is not reseted to normal before the real end of turn. (Yes, that's a choice)

(Browse SVN revision 6319)

Matthieu Fertré <gentildemon>
Project Administrator
Wed 29 Jul 2009 09:19:24 AM UTC, comment #3:

Better but not perfect. Skin goes bak in normal position at the end of turn, not just after using weapon or just after movement weapon-<weapon>-end-shoot

CARRE <yekcim>
Project Administrator
Tue 28 Jul 2009 09:54:26 PM UTC, comment #2:

To my mind, this bug is fixed in r6303. If you disagree with me, please reopen it.

Matthieu Fertré <gentildemon>
Project Administrator
Tue 28 Jul 2009 09:53:08 PM UTC, SVN revision 6303:

Fix bug #14024 - previous active character goes back to skin "normal-breathe" after the end of turn

Fix bug forbidding changing to next character (by pressing for instance) if auto change of character for each turn is disabled in game mode

(Browse SVN revision 6303)

Matthieu Fertré <gentildemon>
Project Administrator
Mon 27 Jul 2009 09:26:19 PM UTC, original submission:

It's not my turn = my character use walk animation first "frame" and normal clothe

It's my turn = walk animation first "frame" and normal clothe

I select a weapon (example bazooka) = movement weapon-bazooka-select, bazooka clothe

i use the weapon=...

i have finished to press play = movement weapon-bazooka-end-shoot, bazooka clothe

after this step, the skin go back in last position (head turned), stay with is clothe...

I want to change this last step! After weapon-<selectedweapon>-end-shoot the skin need to go back in classic position (walk animation first "frame" and normal clothe)

It seems to not being important (or you don't understand what i need) but it's really strange to stay in position after weapon use (stay with the head position when you have changed angle when used grenade, for example is really really bad!)

CARRE <yekcim>
Project Administrator

 

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Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by fredb219 (Updated the item)
  • -unavailable- added by gentildemon (Posted a comment)
  • -unavailable- added by yekcim (Submitted the item)
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    Follow 10 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 06 Oct 2009 09:08:16 AM UTCyekcimCategoryNone=>Characters
    Wed 30 Sep 2009 10:29:40 AM UTCfredb219StatusFixed=>Confirmed
      Assigned tofredb219=>None
    Fri 25 Sep 2009 09:15:52 AM UTCyekcimSummaryafter a weapon, character go back normal=>after a weapon, character go back normal to quickly
    Mon 17 Aug 2009 12:39:29 PM UTCyekcimAssigned toyekcim=>fredb219
    Sat 01 Aug 2009 12:56:40 PM UTCyekcimAssigned togentildemon=>yekcim
    Wed 29 Jul 2009 09:19:24 AM UTCyekcimOpen/ClosedClosed=>Open
    Tue 28 Jul 2009 09:54:26 PM UTCgentildemonStatusNone=>Fixed
      Assigned toNone=>gentildemon
      Open/ClosedOpen=>Closed
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