Tue 29 Sep 2009 07:22:21 AM UTC, SVN revision 6740:
Fix bug #14024 - previous active character goes back to skin "normal-breathe" after the end of turn
Fix bug forbidding changing to next character (by pressing for instance) if auto change of character for each turn is disabled in game mode
Imported from: svn+ssh://svn.gna.org/svn/wormux/trunk@6303
Original author: gentildemon
Original date: Tue Jul 28 21:53:07 2009 +0000
(Browse SVN revision 6740) |
Thu 03 Sep 2009 07:58:23 AM UTC, comment #10:
Sorry, it's the same example than in the previous comment, i've just checked "forever" in pastebin, and not "a month"
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Thu 03 Sep 2009 07:43:25 AM UTC, comment #9:
Could you avoid to use pastebin in trackers as the content will disappear ?
Join the file or copy/paste the content in the comment field.
And please, add a comment to explain what is is ;)
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Thu 03 Sep 2009 07:33:16 AM UTC, comment #8:
http://pastebin.com/f5e301359
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Mon 17 Aug 2009 12:39:29 PM UTC, comment #7:
bug 1: end-shot animation is not played. If a player use gun, the end-shot animation is played after the first shoot but the second one is skipped by normal position come back.
Bug 2: It seems to be impossible to rotate the weapon in animations
example of what i want to add : http://pastebin.com/f6dd503bb
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Sat 01 Aug 2009 09:04:08 PM UTC, comment #6:
Another way could be really better. If a character is in a position and go back in normal one, or another translation like this... All movements (rotations, translations) are progressive. For example, if the skin have an head angle (30%) and go back normal : 6 frames will be done (30 25 20 15...) so every position changes will be done with a little time (1s/0.5s ?).
Is that possible with code? I've got to do without?
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Sat 01 Aug 2009 12:56:40 PM UTC, comment #5:
Should be better if all weapons have a end-shot animation, Ifelse the come-back lag too less (i understand me). So... I have to create animations...
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Sat 01 Aug 2009 09:31:41 AM UTC, SVN revision 6319:
Reset the firing angle as soon as the player as finished to shoot (bug #14024)
Movement is also reseted to "breathe", but clothes is not reseted to normal before the real end of turn. (Yes, that's a choice)
(Browse SVN revision 6319) |
Wed 29 Jul 2009 09:19:24 AM UTC, comment #3:
Better but not perfect. Skin goes bak in normal position at the end of turn, not just after using weapon or just after movement weapon-<weapon>-end-shoot
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Tue 28 Jul 2009 09:54:26 PM UTC, comment #2:
To my mind, this bug is fixed in r6303. If you disagree with me, please reopen it.
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Tue 28 Jul 2009 09:53:08 PM UTC, SVN revision 6303:
Fix bug #14024 - previous active character goes back to skin "normal-breathe" after the end of turn
Fix bug forbidding changing to next character (by pressing for instance) if auto change of character for each turn is disabled in game mode
(Browse SVN revision 6303) |
Mon 27 Jul 2009 09:26:19 PM UTC, original submission:
It's not my turn = my character use walk animation first "frame" and normal clothe
It's my turn = walk animation first "frame" and normal clothe
I select a weapon (example bazooka) = movement weapon-bazooka-select, bazooka clothe
i use the weapon=...
i have finished to press play = movement weapon-bazooka-end-shoot, bazooka clothe
after this step, the skin go back in last position (head turned), stay with is clothe...
I want to change this last step! After weapon-<selectedweapon>-end-shoot the skin need to go back in classic position (walk animation first "frame" and normal clothe)
It seems to not being important (or you don't understand what i need) but it's really strange to stay in position after weapon use (stay with the head position when you have changed angle when used grenade, for example is really really bad!)
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