bugFreeciv - Bugs: bug #14311, no way to reset the server if a...

 
 
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bug #14311: no way to reset the server if a savegame was loaded

Submitted by:  Matthias Pfafferodt <syntron>
Submitted on:  Sun 13 Sep 2009 08:34:29 PM UTC  
 
Category: generalSeverity: 2 - Minor
Priority: 1 - LaterStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 

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Tue 06 Oct 2009 09:18:43 PM UTC, comment #7:

Yes, you are right, it is to unload maps loaded with /loadmap or scenarios loaded with /loadscenario. But it should be so different...

But, I doubt this work is enough urgent for 2.2 beta1, so I will leave this ticket open with lower priority. Thank you.

pepeto <pepeto>
Project Member
Tue 06 Oct 2009 09:14:38 PM UTC, comment #6:

I checked the warclient code and found /unload before I send the last message. But unload is only for maps? But yes, this would be that I request with this ticket.

Matthias Pfafferodt <syntron>
Project Member
Tue 06 Oct 2009 08:44:30 PM UTC, comment #5:

I think I begin to understand your problem. You are requesting a way to cancel a game loading, right? Then I am not sure that the /endgame command would be really appropriate. I would suggest you an /unload (there are quite similar commands in warclient). What do you think?

pepeto <pepeto>
Project Member
Tue 06 Oct 2009 08:18:04 PM UTC, comment #4:

a running game can be stopped / ended without quiting the server by /end. If a savegame was loaded this game has to be started to end it. The default behavior would be that this savegame can be stopped /ended also by /end and the server would be ready to load another game or start a new one.

Matthias Pfafferodt <syntron>
Project Member
Tue 06 Oct 2009 01:28:12 PM UTC, comment #3:

What would be the normal behaviour?

pepeto <pepeto>
Project Member
Sat 03 Oct 2009 06:33:42 PM UTC, comment #2:

I would like to use something like /end if a savegame was loaded but not started

Matthias Pfafferodt <syntron>
Project Member
Sat 03 Oct 2009 11:49:53 AM UTC, comment #1:

I'm not sure to understand what you request, but the attached patch forbid the usage of /reset after the game has ended.

(file #6871)

pepeto <pepeto>
Project Member
Sun 13 Sep 2009 08:34:29 PM UTC, original submission:

the server can be reset within a game using the end command; this is not possible if a savegame was loaded

Matthias Pfafferodt <syntron>
Project Member

 

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Depends on the following items: None found

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Carbon-Copy List
  • -unavailable- added by jtn (Updated the item)
  • -unavailable- added by cazfi (Updated the item)
  • -unavailable- added by pepeto (Updated the item)
  • -unavailable- added by syntron (Submitted the item)
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    Follow 8 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 18 Jun 2012 12:53:49 AM UTCjtnPlanned Release2.4.0=>
    Wed 12 Jan 2011 10:26:44 AM UTCcazfiPlanned Release2.3.0=>2.4.0
    Fri 18 Dec 2009 09:56:28 AM UTCcazfiPlanned Release=>2.3.0
    Tue 06 Oct 2009 09:18:43 PM UTCpepetoPriority5 - Normal=>1 - Later
      Assigned topepeto=>None
    Sat 03 Oct 2009 11:49:53 AM UTCpepetoAttached File-=>Added trunk_S2_2_game_over_reset.diff, #6871
    Tue 29 Sep 2009 06:58:52 AM UTCpepetoAssigned toNone=>pepeto
      Summaryno way to reset the server if a savegmae was loaded=>no way to reset the server if a savegame was loaded
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