bugFreeciv - Bugs: bug #14311, no way to reset the server if a...

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bug #14311: no way to reset the server if a savegame was loaded

Submitted by:  Matthias Pfafferodt <syntron>
Submitted on:  Sun Sep 13 20:34:29 2009  
Category: generalSeverity: 2 - Minor
Priority: 1 - LaterStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: Contains string changes: None

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Tue Oct 6 21:18:43 2009, comment #7:

Yes, you are right, it is to unload maps loaded with /loadmap or scenarios loaded with /loadscenario. But it should be so different...

But, I doubt this work is enough urgent for 2.2 beta1, so I will leave this ticket open with lower priority. Thank you.

pepeto <pepeto>
Project Member
Tue Oct 6 21:14:38 2009, comment #6:

I checked the warclient code and found /unload before I send the last message. But unload is only for maps? But yes, this would be that I request with this ticket.

Matthias Pfafferodt <syntron>
Project Member
Tue Oct 6 20:44:30 2009, comment #5:

I think I begin to understand your problem. You are requesting a way to cancel a game loading, right? Then I am not sure that the /endgame command would be really appropriate. I would suggest you an /unload (there are quite similar commands in warclient). What do you think?

pepeto <pepeto>
Project Member
Tue Oct 6 20:18:04 2009, comment #4:

a running game can be stopped / ended without quiting the server by /end. If a savegame was loaded this game has to be started to end it. The default behavior would be that this savegame can be stopped /ended also by /end and the server would be ready to load another game or start a new one.

Matthias Pfafferodt <syntron>
Project Member
Tue Oct 6 13:28:12 2009, comment #3:

What would be the normal behaviour?

pepeto <pepeto>
Project Member
Sat Oct 3 18:33:42 2009, comment #2:

I would like to use something like /end if a savegame was loaded but not started

Matthias Pfafferodt <syntron>
Project Member
Sat Oct 3 11:49:53 2009, comment #1:

I'm not sure to understand what you request, but the attached patch forbid the usage of /reset after the game has ended.

(file #6871)

pepeto <pepeto>
Project Member
Sun Sep 13 20:34:29 2009, original submission:

the server can be reset within a game using the end command; this is not possible if a savegame was loaded

Matthias Pfafferodt <syntron>
Project Member


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Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by jtn (Updated the item)
  • -unavailable- added by cazfi (Updated the item)
  • -unavailable- added by pepeto (Updated the item)
  • -unavailable- added by syntron (Submitted the item)

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    Follow 8 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon Jun 18 00:53:49 2012jtnPlanned Release2.4.0=>
    Wed Jan 12 10:26:44 2011cazfiPlanned Release2.3.0=>2.4.0
    Fri Dec 18 09:56:28 2009cazfiPlanned Release=>2.3.0
    Tue Oct 6 21:18:43 2009pepetoPriority5 - Normal=>1 - Later
      Assigned topepeto=>None
    Sat Oct 3 11:49:53 2009pepetoAttached File-=>Added trunk_S2_2_game_over_reset.diff, #6871
    Tue Sep 29 06:58:52 2009pepetoAssigned toNone=>pepeto
      Summaryno way to reset the server if a savegmae was loaded=>no way to reset the server if a savegame was loaded
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