bugBattle for Wesnoth - Bugs: bug #14503, Player often can't see his own...

 
 
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bug #14503: Player often can't see his own shadows and nightgaunts

Submitted by:  Dan Gerhards <beetlenaut>
Submitted on:  Mon Oct 12 07:48:20 2009  
 
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Units
Status: ConfirmedPrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.7.6Operating System: All

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Sat Sep 17 10:24:28 2016, comment #6:

Not sure how that's done - it's an option, though I imagine some would baulk at having a special case for these units. Although, if the commentary explains why they are special cases, I think that should be okay.

Wedge009 <wedge009>
Project Member
Fri Sep 16 16:44:55 2016, comment #5:

True. As you mentioned, this issue was pointed out seven years ago, and things have changed since then. The two units were redesigned, and the Nightgaunt had all its animation removed. Now it functions better as a game unit (though I expect it will get the same animation back eventually and go mostly-invisible again). So, the title of this bug report is no longer 100% accurate, but the problem still exists.

Couldn't we just add a condition to the dimming code used for hidden units causing the code to ignore Shadows and Nightgaunts?

Dan Gerhards <beetlenaut>
Project Member
Fri Sep 16 10:16:44 2016, comment #4:

As of 1.13.5+dev, only the Shadow animates its translucency to the point of being practically invisible. The Nightgaunt's translucency seems to remain constant (at a given time of day).

Wedge009 <wedge009>
Project Member
Sat Aug 8 13:19:56 2015, comment #3:

I don't know if it was a feature back in 1.7.6 when this was first reported but in newer releases (currently on 1.13.1+dev) ethereal units such as ghosts, shadows and wraiths will be translucent, with the animation periodically varying its level of translucency.

At night time, when the shadow's nightstalk ability is activated, the hidden attribute does increase the level of translucency such that at maximum it is actually completely transparent. At different cycles in the variation the shadow is still visible, though, if only barely.

I suppose this bug can be left open because perhaps the translucency shouldn't be cranked up so high that the unit becomes transparent.

Wedge009 <wedge009>
Project Member
Sun Aug 3 17:54:36 2014, comment #2:

I'm changing this to a bug, because being able to see my own units is not really a new feature.

Dan Gerhards <beetlenaut>
Project Member
Fri Oct 16 19:03:55 2009, comment #1:

this problem is even worse when using high-resolution modes (smaller pixels/units) and the unit gets into a field that has low-contrast graphic tile (i.e. grey colour, as in normal human castle tiles); it blends into the background so smoothly, you can barely see it even on a high-contrast screen.

Vax Quis <vaxquis>
Mon Oct 12 07:48:20 2009, original submission:

Shadows and nightgaunts are partly transparent, so when they are on your side, and dimmed because they are hidden, they disappear entirely. About 75% of the time, all you can see are the bars and orb. Just removing the extra dimming would be enough--there is a "hidden" indicator on the sidebar, so the information is still available.

Dan Gerhards <beetlenaut>
Project Member

 

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Carbon-Copy List
  • -unavailable- added by wedge009 (Posted a comment)
  • -unavailable- added by vaxquis (Posted a comment)
  • -unavailable- added by vaxquis
  • -unavailable- added by beetlenaut (Submitted the item)
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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri Sep 16 10:16:44 2016wedge009StatusNone=>Confirmed
      Operating SystemLinux=>All
    Sun Aug 3 17:54:36 2014beetlenautCategoryFeature Request=>Bug
      SummaryMake player\'s shadows and nightgaunts more visible=>Player often can't see his own shadows and nightgaunts
    Fri Oct 16 19:03:55 2009vaxquisCarbon-Copy-=>Added -unavailable-
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