bugFreeciv - Bugs: bug #14991, unique units / flavour units for...

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bug #14991: unique units / flavour units for civs; specifically to allow scenario design

Submitted by:  None
Submitted on:  Wed Dec 23 17:26:19 2009  
Category: rulesetsSeverity: 1 - Wish
Priority: 1 - LaterStatus: Duplicate
Assigned to: pepeto <pepeto>Originator Email: -unavailable-
Open/Closed: ClosedRelease: 
Operating System: Microsoft WindowsPlanned Release: 
Contains string changes: None

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Sat Jan 2 18:53:50 2010, comment #2:

Closing this ticket because it duplicates patch #1339.

pepeto <pepeto>
Project MemberIn charge of this item.
Wed Dec 23 21:27:24 2009, comment #1:

I think similar things would be possible in 2.3, after patch #1339 would be written and applied. This would be possible in the way:

So, this item probably duplicates patch #1339.

pepeto <pepeto>
Project MemberIn charge of this item.
Wed Dec 23 17:26:19 2009, original submission:

I'm a member of the Scenario League civ2 / ToT scenario design group. A couple of us are interested in exploring Freeciv's scenario capability, perhaps as an eventual successor to Test of Time. We're interested to know if it's possible to:

1. Allow the use of multiple units tilesets for different nations, to allow flavour and unique units.

and / or:

2. Incorporate a flag within a ruleset as used by Test of Time which filters which nation is allowed to build a particular unit.




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Depends on the following items

   patch dependencies.

Items that depend on this one: None found


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  • -unavailable- added by pepeto (Posted a comment)
  • -unavailable- added by None (Submitted the item)

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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Jan 2 18:53:50 2010pepetoStatusNone=>Duplicate
      Assigned toNone=>pepeto
      Dependencies-=>Depends on patch #1339
    Wed Dec 23 21:27:24 2009pepetoPriority5 - Normal=>1 - Later
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