bugBattle for Wesnoth - Bugs: bug #15765, Gamemaps are parsed too often in...

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bug #15765: Gamemaps are parsed too often in the new lobby

Submitted by:  Tomasz Śniatowski <ilor>
Submitted on:  Fri 02 Apr 2010 06:57:34 AM UTC  
Votes:  1  
Category: BugSeverity: 2 - Minor
Priority: 3 - LowItem Group: Multiplayer Lobby
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.8Operating System: any

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Mon 03 Sep 2012 06:46:14 PM UTC, comment #2:

Deassigning bugs from inactive developers.

Ignacio R. Morelle <shadowmaster>
Project Administrator
Sun 11 Apr 2010 04:00:12 PM UTC, comment #1:

I have seen a computer (3Ghz P4) where parsing new lobby data (maps?) freezes the program for several seconds (so that windows claims the program is not responding). I think performance should not be set aside.

Aceman <aceman>
Fri 02 Apr 2010 06:57:34 AM UTC, original submission:

It would make a lot of sense to parse maps just once. Performance aside, current behavior makes any map parsing errors spam stderr every few seconds.

Tomasz Śniatowski <ilor>
Project Member


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Carbon-Copy List
  • -unavailable- added by shadowmaster (Posted a comment)
  • -unavailable- added by aceman (Posted a comment)
  • -unavailable- added by aceman (Voted in favor of this item)
  • -unavailable- added by ilor (Submitted the item)

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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 03 Sep 2012 06:46:14 PM UTCshadowmasterAssigned toilor=>None
    Sun 11 Apr 2010 04:00:13 PM UTCacemanCarbon-Copy-=>Added aceman
    Thu 08 Apr 2010 06:46:01 PM UTCilorSeverity3 - Normal=>2 - Minor
      Priority5 - Normal=>3 - Low
    Mon 05 Apr 2010 08:19:26 PM UTCivanovicItem GroupMultiplayer=>Multiplayer Lobby
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