bugBattle for Wesnoth - Bugs: bug #16205, Use normal transitions to fix the...

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bug #16205: Use normal transitions to fix the edges of the Grid.

Submitted by:  j.w. bjerk <eleazar>
Submitted on:  Mon Jun 28 02:26:21 2010  
Category: Feature RequestSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Graphics
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: SVNOperating System: ANY

Mon Jun 28 02:26:21 2010, original submission:

Here's a little thing that's been bugging me.
The grid doesn't draw well on the edges.

If the terrain was snow rather than sand, the hexes marked with an X would have no visible grid. (see attachment)

There were files for grid-top, and grid-bottom which apparently aren't actually used, and wouldn't have solved the problem for non-square maps anyway. I deleted them.

The solution is simple- the grid needs the 6 basic transitions. Then all hexes will get a light and dark line on all sides, so at least one is visible no matter the terrain.

These files are in trunk, but don't currently do anything, i guess the code needs to be tweaked.

j.w. bjerk <eleazar>
Project Member


Attached Files
file #9380:  Grid.jpg added by eleazar (52kB - image/jpeg)


Depends on the following items: None found

Items that depend on this one: None found


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  • -unavailable- added by eleazar (Submitted the item)

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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon Jun 28 02:26:21 2010eleazarAttached File-=>Added Grid.jpg, #9380
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