bugBattle for Wesnoth - Bugs: bug #16350, Further improvements to hex...

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bug #16350: Further improvements to hex highlighting

Submitted by:  j.w. bjerk <eleazar>
Submitted on:  Mon Aug 2 15:05:32 2010  
Category: Feature RequestSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Graphics
Status: FixedPrivacy: Public
Assigned to: Alexander van Gessel <ai0867>Open/Closed: Closed
Release: gitOperating System: Any

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Mon Jun 24 00:08:10 2013, comment #3:

With http://git.io/t3XTeg we're finally done.

Alexander van Gessel <ai0867>
Project MemberIn charge of this item.
Sun Jun 23 23:26:57 2013, comment #2:

The "always show selected ellipse" and "don't show interaction stuff on map when interaction is disabled" things have been done.


I think the movement orb, HP/XP bar thing was fixed when the hover-hex images were cut in two to prevent them from decapitating units.
This leaves just the speaking indication.

Alexander van Gessel <ai0867>
Project MemberIn charge of this item.
Tue Jun 11 02:18:53 2013, comment #1:

The 3 hover-hex box versions have been implemented.


Alexander van Gessel <ai0867>
Project MemberIn charge of this item.
Mon Aug 2 15:05:32 2010, original submission:

The new hex highlighting (the golden "box" around the hex) is an improvement, but the change has left some rough edges.


  • The selected ellipse should be used on the selected unit weather or not ellipses are turned on. This is in addition to the long-time unit brightening. Currently there isn't enough indication of the selected unit.


  • In order to avoid obscuring information, the movement-orb/HP/XP bar complex was layered above the hover-hex.
  • Currently the hover-hex box is used to indicate which unit is "speaking". I don't think this works well. Instead i would use the selected ellipse (again, weather or not ellipses are turned on), and the unit brightening. It would also be nice to have a special overlay for this situation so we can place a speech ballon over speaking units.
  • I've committed 3 different versions of the hover-hex box so it looks different when over your units and enemy units.


  • There are times when the player can't interact with the map, i.e. anytime there's the hourglass icon, also when dialogue, fake moves, or AI moves are happening. To simplify things and differentiate when the player can do stuff from when he can't the hover-hex should be omitted. Durning these times can't-go-here lines should also be omitted.
j.w. bjerk <eleazar>
Project Member


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Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by ai0867 (Posted a comment)
  • -unavailable- added by eleazar (Submitted the item)

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    Follow 6 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu Jun 27 09:58:23 2013shadowmasterOpen/ClosedOpen=>Closed
    Mon Jun 24 00:08:10 2013ai0867StatusIn Progress=>Fixed
    Sun Jun 23 23:26:57 2013ai0867Assigned toNone=>ai0867
    Tue Jun 11 02:18:53 2013ai0867StatusNone=>In Progress
    Thu Aug 11 15:49:18 2011anonymissimusCategoryBug=>Feature Request
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