bugFreeciv - Bugs: bug #16382, Breakage: First unit move in new...

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bug #16382: Breakage: First unit move in new turn lags

Submitted by:  Daniel Markstedt <dmarks>
Submitted on:  Sat Aug 7 17:27:07 2010  
Category: generalSeverity: 2 - Minor
Priority: 7 - HighStatus: None
Assigned to: NoneOpen/Closed: Open
Release: trunk r17645Operating System: None
Planned Release: Contains string changes: None

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Sun Aug 8 09:44:30 2010, comment #1:

Unfortunately, increasing the number of players or the size of the map increase the lag, which is already very huge. Mainly, the server is delayed by the AI. The client makes very numerous useless actions (like doing 10 times the same action whereas nothing changed, or doing action for every packet field whereas only 1 field changed (and the client knows it before testing it!)).

I made some improvement in the treatment of the client, but there is still lot of things to do. In the server, that's also right, notably the server systematically wait for the DNS of every connection which can block the server for several seconds.

pepeto <pepeto>
Project Member
Sat Aug 7 17:27:07 2010, original submission:

The first unit you move in a new turn in a recent trunk takes several seconds from command executed to that the unit actually moves.

Tested in a large game with 40 players and size 20 map.

Daniel Markstedt <dmarks>
Project Administrator


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  • -unavailable- added by pepeto (Posted a comment)
  • -unavailable- added by dmarks (Submitted the item)

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