bugBattle for Wesnoth - Bugs: bug #16582, WML control of level-up dialog

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bug #16582: WML control of level-up dialog

Submitted by:  Dan Gerhards <beetlenaut>
Submitted on:  Mon Aug 30 00:34:20 2010  
Category: Feature RequestSeverity: 1 - Wish
Priority: 5 - NormalItem Group: WML
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.9Operating System: Linux

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Mon Aug 4 17:34:50 2014, comment #3:

unstore_unit triggeres an advancement dialog if the unit has enough xp. You can give a unit xp, unstore it and then reset the original xp.

Maybe you can make the advancement unit advancement dialog with gui2 (wesnoth.show_dialog lua function)? I think the current unit advacement dialog uses gui1 but if someday we convert it to gui2 you could maybe copy it from the data/gui/ folder.

Sun Aug 3 17:44:11 2014, comment #2:

I want to change the title, yes, but I also want to able to raise the advancement dialog in an [event], without a unit having to gain any experience. For that reason, we have to have a way to choose the unit the dialog applies to.

Dan Gerhards <beetlenaut>
Project Member
Sun Aug 3 16:32:02 2014, comment #1:

we can already control to which unit a unit appears ba changing advnce_to= in the unit. So you basicly want to be able to change the title of the advancement dialog?

Mon Aug 30 00:34:20 2010, original submission:

It would be nice if we could use WML to bring up the dialog box that appears when a unit levels up. We should be able to load it with whatever units we need, and be able to change the text about the "victorious unit". You can fake this with [message] and [option], but it doesn't look as nice, and you don't get the "Profile" button. The profile is very important if you've never seen one of the units before--a common situation in UMC. I imagine something like this:

Dan Gerhards <beetlenaut>
Project Member


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