bugFreeciv - Bugs: bug #16675, Trident tileset and ocean layers

 
 
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bug #16675: Trident tileset and ocean layers

Submitted by:  Daniel Markstedt <dmarks>
Submitted on:  Fri Sep 10 18:36:58 2010  
 
Category: artSeverity: 2 - Minor
Priority: 5 - NormalStatus: Fixed
Assigned to: NoneOpen/Closed: Closed
Release: 2.2.2Operating System: None
Planned Release: 2.5.2, 2.6.0, 3.0.0Contains string changes: None

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Mon Sep 14 00:01:40 2015, comment #3:

Patch #6347 fixes this too.

Marko Lindqvist <cazfi>
Project Administrator
Fri Jan 21 20:09:40 2011, comment #2:

It's not critical at all. Removing target.

Daniel Markstedt <dmarks>
Project Administrator
Fri Jan 21 19:57:17 2011, comment #1:

So you say that it works correctly as it is? This ticket is only about making it simpler? Just trying to decide how critical this ticket is for 2.3.0.

Marko Lindqvist <cazfi>
Project Administrator
Fri Sep 10 18:36:58 2010, original submission:

The Trident tileset defines three layers each for ocean and deep ocean.

The first two layers could probably be merged to reduce complexity of the tileset.

Daniel Markstedt <dmarks>
Project Administrator

 

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Carbon-Copy List
  • -unavailable- added by jtn (Updated the item)
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by dmarks (Submitted the item)
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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Oct 24 17:58:00 2015jtnStatusNone=>Fixed
      Open/ClosedOpen=>Closed
      Planned Release=>2.5.2, 2.6.0, 3.0.0
    Mon Sep 14 00:01:40 2015cazfiCategoryrulesets=>art
    Fri Jan 21 20:09:40 2011dmarksPlanned Release2.3.0=>
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