bugBattle for Wesnoth - Bugs: bug #16688, Support for [movement_costs] in...

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bug #16688: Support for [movement_costs] in [filter_radius]

Submitted by:  Lari Nieminen <zookeeper>
Submitted on:  Sun Sep 12 11:22:07 2010  
Category: Feature RequestSeverity: 1 - Wish
Priority: 5 - NormalItem Group: WML
Status: NonePrivacy: Public
Assigned to: Patrick P <sapient>Open/Closed: Open
Release: trunkOperating System: all

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Sun Sep 12 11:22:07 2010, original submission:

While SLF's can already do almost anything, tasks like reliably finding out the exact movement/vision range of a unit or how many movement points are needed to reach a given location are still practically impossible. However, if [filter_radius] could take a [movement_costs] tag which would specify how many "points" it takes for the radius to expand to a given hex, these would become doable.

For example, this would store the farthest away locations that side 1 can reach (to attack):

As a simpler example, this SLF could be used to store the locations onto which overflowing lava should expand to, if you'd want it to expand twice as fast onto cave floor than onto rockbound cave:

Of course, the tag could be named [radius_costs] too. I'm assigning to Sapient since this is your area of expertise; feel free to unassign if you're not interested.

Lari Nieminen <zookeeper>
Project Member


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