bugBattle for Wesnoth - Bugs: bug #16748, Difficult levels for multiplayer...

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bug #16748: Difficult levels for multiplayer campaigns

Submitted by:  Fabian Müller <fendrin>
Submitted on:  Thu 23 Sep 2010 01:40:33 PM UTC  
Category: Feature RequestSeverity: 2 - Minor
Priority: 3 - LowItem Group: Multiplayer Lobby
Status: FixedPrivacy: Public
Assigned to: Andrius Silinskas <thunderstruck>Open/Closed: Closed
Release: 1.9+Operating System: all

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Thu 23 Sep 2010 01:40:33 PM UTC, original submission:

I suggest to guard multiplayer campaigns from being loaded by #ifdef like it is done for singleplayer campaigns since ages.

So a counterpart to the [campaign] tag that defines the #ifdef, difficult levels and so on could do the trick.
It could be named [multiplayer_setup] (since it is useful for single multiplayer scenarios as well) and would work like it's
singleplayer counterpart.

Fabian Müller <fendrin>
Project Member


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  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by fendrin (Submitted the item)

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    Follow 8 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 06 Jan 2014 12:50:00 AM UTCshadowmasterOpen/ClosedOpen=>Closed
    Fri 06 Dec 2013 10:11:48 AM UTCfendrinStatusReady For Test=>Fixed
      Assigned toNone=>thunderstruck
    Fri 06 Sep 2013 05:57:25 PM UTCfendrinStatusNone=>Ready For Test
    Fri 02 Dec 2011 09:24:10 PM UTCfendrinStatusIn Progress=>None
      Assigned tozaroth=>None
    Sun 29 May 2011 02:37:31 PM UTCfendrinStatusNone=>In Progress
      Assigned toNone=>zaroth
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