bugBattle for Wesnoth - Bugs: bug #18454, Make it possible for [modify_side]...

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bug #18454: Make it possible for [modify_side] to change flags

Submitted by:  Espreon <espreon>
Submitted on:  Fri Aug 5 03:28:19 2011  
Category: Feature RequestSeverity: 3 - Normal
Priority: 5 - NormalItem Group: WML
Status: FixedPrivacy: Public
Assigned to: Ignacio R. Morelle <shadowmaster>Open/Closed: Closed
Release: 1.9.8+svn (50578)Operating System: Sabayon Linux

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Mon Jan 6 00:51:19 2014, comment #2:

Done in 0fffe87d793d633185ce78055cbf88a777cb01c9 (for 1.11.8).

Ignacio R. Morelle <shadowmaster>
Project AdministratorIn charge of this item.
Tue Feb 7 17:57:02 2012, comment #1:

While it's decidedly trivial to change flag_icon, the animation frames for the actual flags used on the gamemap are initialized during the game_display object construction; thus, implementing support for changing this will require a slightly more intrusive patch. I think I can get to it before 1.11.0.

Ignacio R. Morelle <shadowmaster>
Project AdministratorIn charge of this item.
Fri Aug 5 03:28:19 2011, original submission:

Please make it possible for [modify_side] to change flags and perhaps the flag_icon. I request this because nowadays, faction-specific are often used, and these flags give hints to what could be on whatever side or what forces are involved, thus potentially spoiling the story of whatever scenario. Of course, even if we have whatever sides hidden and obscured by shroud, we still can see the flag icons shuffle as control to the other sides shift.

Espreon <espreon>
Project Member


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  • -unavailable- added by espreon (Submitted the item)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon Jan 6 00:51:19 2014shadowmasterOpen/ClosedOpen=>Closed
    Thu Dec 19 02:06:33 2013shadowmasterStatusNone=>Fixed
    Tue Feb 7 17:57:02 2012shadowmasterAssigned toNone=>shadowmaster
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