bugBattle for Wesnoth - Bugs: bug #18483, Implement duration= for [message]

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bug #18483: Implement duration= for [message]

Submitted by:  Espreon <espreon>
Submitted on:  Wed Aug 10 22:00:40 2011  
Votes:  100  
Category: Feature RequestSeverity: 3 - Normal
Priority: 5 - NormalItem Group:  None of the others
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.9.8+svn (50680)Operating System: Sabayon Linux

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Thu Aug 30 19:17:54 2012, comment #3:

It should disable duration by defaut (duration = 0) and allow it by specifying value higher than 0.
Anyway, when it will be implemented in 1.10.x?
It would help in multiplayer when there are many messages about items or dialogs that can cause long waiting when player is waiting for turn bell and is afk or not paying attention (i.e. is checking something in another window so he can't see the message).
It should also work with options when there is defined default option with * but wait for selection when no default option is defined.

Franta <stf1>
Wed Mar 28 19:54:09 2012, comment #2:

Patch done : https://gna.org/patch/index.php?3215 But still in frames, not in milliseconds, maybe a new request can be add to switch theses frames in milliseconds because another thing uses this parameter (a popup i guess).

Thomas Martinet <hankerspace>
Fri Aug 12 07:26:38 2011, comment #1:

Note that the value should really be in milliseconds instead of frames.

Lari Nieminen <zookeeper>
Project Member
Wed Aug 10 22:00:40 2011, original submission:

Please implement duration= for [message]. It appears that nothing handles this key in [message], and the key appears to do nothing.

It was supposed to be implemented as a misclick protection mechanism, but I talked about it with zookeeper, who asked that it be implemented. He said that misclick protection should not be implemented as a key, thus he's fine that it be made into something else. Also, from everything else, duration= would apply a maximum amount of time for being.

I want it to define how long a message remains. As byspel, if duration=10 were used, after ten frames, the message would go away, as if the user clicked it. This would be useful for inputless cutscenes.

Espreon <espreon>
Project Member


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Carbon-Copy List
  • -unavailable- added by stf1 (Posted a comment)
  • -unavailable- added by stf1 (Voted in favor of this item)
  • -unavailable- added by spookymagician (Voted in favor of this item)
  • -unavailable- added by hankerspace (Posted a comment)
  • -unavailable- added by zookeeper (Posted a comment)
  • -unavailable- added by espreon (Submitted the item)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu Aug 30 19:17:54 2012stf1Carbon-Copy-=>Added stf1
    Thu Aug 30 17:19:28 2012spookymagicianCarbon-Copy-=>Added spookymagician
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