bugBattle for Wesnoth - Bugs: bug #18572, Multi-turn planning pathfinding

 
 
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bug #18572: Multi-turn planning pathfinding

Submitted by:  Tommy Schmitz <tschmitz>
Submitted on:  Sat 27 Aug 2011 12:30:36 AM UTC  
 
Category: Feature RequestSeverity: 2 - Minor
Priority: 3 - LowItem Group: Whiteboard
Status: ConfirmedPrivacy: Public
Assigned to: Gabriel Morin <gabba>Open/Closed: Open
Release: 1.9.9Operating System: Windows XP

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Sat 27 Aug 2011 12:30:36 AM UTC, original submission:

One way to reproduce:

  • Put Unit 1 (who should have 5 movement points) at location (6,1)
  • Put Unit 2 (who should have 5 movement points) at location (1,4)
  • Plan a multi-turn move for Unit 1 to location (6,7)
  • Plan a multi-turn move for Unit 2 to location (7,7)

Effect: The multi-turn move planned for Unit 2 will be confirmed without complaint, but immediately marked invalid because it conflicts with the previous plan (both multi-turn moves are destined to stop at location (6,6), causing a conflict).

Suggested solution: Modify pathfinding algorithm to take friendly units and whiteboard plans into account when finding a multi-turn path.

Tommy Schmitz <tschmitz>
Project Member

 

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  • -unavailable- added by gabba (Updated the item)
  • -unavailable- added by tschmitz (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 24 Nov 2011 11:46:49 AM UTCgabbaSeverity3 - Normal=>2 - Minor
      Priority5 - Normal=>3 - Low
      Assigned totschmitz=>gabba
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