Sat 19 Nov 2011 10:38:30 PM UTC, comment #16:
...and it's back post-2.3.1, on the assumption that we'll fix the problems before 2.3.2.
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Sat 19 Nov 2011 10:35:05 PM UTC, SVN revision 20605:
Results of running "make update-po" after reinstating fix for
gna bug #18641.
(Browse SVN revision 20605) |
Sat 19 Nov 2011 10:34:51 PM UTC, SVN revision 20604:
Allow remove command for access level >= ADMIN in running games (again)
Reinstated fix after 2.3.1 release.
See gna bug #18641.
(Browse SVN revision 20604) |
Sat 19 Nov 2011 07:40:09 PM UTC, SVN revision 20595:
Reinstate the string removed and then replaced under gna bug #18641 in
translations that have been updated since then (and have cleared out
their obsolete translations). The translations came out of old svn
versions.
(Browse SVN revision 20595) |
Sat 19 Nov 2011 07:40:02 PM UTC, SVN revision 20594:
Temporarily revert fix for gna bug #18641 on stable branch.
It exposes another bug (gna bug #18776) that's too late to fix for 2.3.1.
(Browse SVN revision 20594) |
Sat 19 Nov 2011 05:12:15 PM UTC, comment #11:
I'm going to temporarily revert this fix for 2.3.1 as it exposes other bugs. See bug #18776 comment 32.
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Tue 08 Nov 2011 08:53:42 PM UTC, SVN revision 20502:
[S2_3] allow remove command for access level >= ADMIN in running games
Fix error message if trying "/remove" with
game start.
See gna bug #18641.
patch by me with fix for the patch by Jacob Nevins
git-svn-id: svn://svn.gna.org/svn/freeciv/trunk@20278
a0f10bec-cc02-0410-94fc-a9cfff90b4cd
git-svn-id: svn://svn.gna.org/svn/freeciv/trunk@20329
a0f10bec-cc02-0410-94fc-a9cfff90b4cd
(Browse SVN revision 20502) |
Mon 31 Oct 2011 06:39:37 PM UTC, comment #9:
> Committed error message fix. Leaving ticket open pending
> decision whether to port feature to S2_3.
patch for S2_3; contains both parts ...
(file #14363)
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Tue 25 Oct 2011 08:29:04 PM UTC, comment #8:
Committed error message fix. Leaving ticket open pending decision whether to port feature to S2_3.
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Tue 25 Oct 2011 08:26:27 PM UTC, SVN revision 20329:
Fix error message if trying "/remove" with
game start.
See gna bug #18641.
(Browse SVN revision 20329) |
Sun 23 Oct 2011 08:19:58 PM UTC, comment #6:
> Is there any reason this whole patch wouldn't be safe to
> backport to S2_3 as well? I suspect it'd be of more use to
> Michal there.
It should be save for 2.3 as well. Let's see if it can easily be ported ...
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Sat 22 Oct 2011 01:16:44 PM UTC, comment #5:
The error message in this patch isn't quite right (it says things like "Command level basic needed to remove a player [...]" if the player has cmdlevel basic). Patch attached.
Is there any reason this whole patch wouldn't be safe to backport to S2_3 as well? I suspect it'd be of more use to Michal there.
(file #14237)
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Sun 25 Sep 2011 04:16:18 PM UTC, SVN revision 20278:
allow remove command for access level >= ADMIN in running games
see gna bug #18641
(Browse SVN revision 20278) |
Sun 11 Sep 2011 09:20:42 PM UTC, comment #3:
> Thank you for this, it will be most useful for maintaining low
> memory consumption in my ltex game. Dead players still consume
> memory, right?
Correct; the memory is freed at the time the player data is destroyed.
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Sun 11 Sep 2011 07:17:33 PM UTC, comment #2:
the command was disabled once a game was started in commit svn2366 (2000/09/06). At the moment server_remove_player() is used for running games without problems - so why do not use it here?
Limited to access level >= Admin
(file #14073)
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Sun 11 Sep 2011 02:18:33 PM UTC, comment #1:
"Can a player have cities and units before the game starts?" They can if they are defined in a scenario. However, the limitations on the command are such that it seems pretty useless. IMHO it should either be liberated from the restriction or eliminated. I assume that the game start restriction was applied due to issues with diplomacy, AI confusion, or something similar?
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Sun 11 Sep 2011 09:49:14 AM UTC, original submission:
I'm confused:
Can a player have cities and units before the game starts?
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