Mon 12 Sep 2011 06:46:05 AM UTC, original submission:
Yup, trying to load a savegame still causes the game to segfault... for me at least.
Error:
Program received signal SIGSEGV, Segmentation fault.
0x00000000012136bf in dialogs::load_game_dialog (disp=..., game_config=..., show_replay=0x7fffffffcc8f, cancel_orders=0x7fffffffcc8e) at /home/espreon/wesnoth/src/dialogs.cpp:675
675 const config& summary = *summaries[res];
Backtrace:
#0 0x00000000012136bf in dialogs::load_game_dialog (disp=..., game_config=..., show_replay=0x7fffffffcc8f, cancel_orders=0x7fffffffcc8e) at /home/espreon/wesnoth/src/dialogs.cpp:675
#1 0x000000000163faf6 in savegame::loadgame::show_dialog (this=0x7fffffffcde0, show_replay=false, cancel_orders=false) at /home/espreon/wesnoth/src/savegame.cpp:435
#2 0x000000000163fcaf in savegame::loadgame::load_game (this=0x7fffffffcde0, filename="", show_replay=false, cancel_orders=false) at /home/espreon/wesnoth/src/savegame.cpp:457
#3 0x00000000012a8e2a in game_controller::load_game (this=0x22e9300) at /home/espreon/wesnoth/src/game_controller.cpp:592
#4 0x0000000000fdca25 in do_gameloop (argc=1, argv=0x7fffffffdc08) at /home/espreon/wesnoth/src/game.cpp:512
#5 0x0000000000fdd302 in main (argc=1, argv=0x7fffffffdc08) at /home/espreon/wesnoth/src/game.cpp:621
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