bugcremone - Bugs: bug #18706, SDL copying screen fail if sprite...

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bug #18706: SDL copying screen fail if sprite don't have 24BPP

Submitted by:  -Deleted Account- <freem>
Submitted on:  Wed Sep 21 12:33:42 2011  
Category: SDL ImplementationSeverity: 4 - Important
Priority: 7 - HighStatus: None
Privacy: PublicAssigned to: None
Open/Closed: Open

Wed Sep 21 12:33:42 2011, original submission:

When the bitmap file don't have enough colors, shadow don't copy the screen under it, resulting in black traces on the screen when moving.

I don't know any solution at the moment, so, please, only use 24 bits depths images.

-Deleted Account- <freem>


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  • -unavailable- added by freem (Submitted the item)

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