bugcremone - Bugs: bug #18706, SDL copying screen fail if sprite...

 
 
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bug #18706: SDL copying screen fail if sprite don't have 24BPP

Submitted by:  -Deleted Account- <freem>
Submitted on:  Wed 21 Sep 2011 12:33:42 PM UTC  
 
Category: SDL ImplementationSeverity: 4 - Important
Priority: 7 - HighStatus: None
Privacy: PublicAssigned to: None
Open/Closed: Open

Wed 21 Sep 2011 12:33:42 PM UTC, original submission:

When the bitmap file don't have enough colors, shadow don't copy the screen under it, resulting in black traces on the screen when moving.

I don't know any solution at the moment, so, please, only use 24 bits depths images.

-Deleted Account- <freem>

 

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