bugFreeciv - Bugs: bug #18711, self rooted tech not working

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bug #18711: self rooted tech not working

Submitted by:  Matthias Pfafferodt <syntron>
Submitted on:  Wed Sep 21 21:41:40 2011  
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: Need Info
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: Contains string changes: None

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Wed Jan 20 19:40:58 2016, comment #3:

Is there something to this ticket that is not covered by the referred other tickets?

Marko Lindqvist <cazfi>
Project Administrator
Sat Sep 24 17:52:50 2011, comment #2:

see also bug #16855

Matthias Pfafferodt <syntron>
Project Member
Sat Sep 24 17:43:09 2011, comment #1:

see also bug #18394

Matthias Pfafferodt <syntron>
Project Member
Wed Sep 21 21:41:40 2011, original submission:

bug mentioned in the forum by kurikinton (http://forum.freeciv.org/viewtopic.php?t=7060)

I did test it with the multiplayer ruleset and found bug #18710. Additionally the self rooted tech is not set as expected. Thus one can do cycles of build/destroy Darwins Voyage to get the extra techs.

Matthias Pfafferodt <syntron>
Project Member


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  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by syntron (Submitted the item)

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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed Jan 20 19:41:05 2016cazfiStatusNone=>Need Info
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