bugFreeciv - Bugs: bug #18711, self rooted tech not working

 
 
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bug #18711: self rooted tech not working

Submitted by:  Matthias Pfafferodt <syntron>
Submitted on:  Wed 21 Sep 2011 09:41:40 PM UTC  
 
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 

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Sat 24 Sep 2011 05:52:50 PM UTC, comment #2:

see also bug #16855

Matthias Pfafferodt <syntron>
Project Member
Sat 24 Sep 2011 05:43:09 PM UTC, comment #1:

see also bug #18394

Matthias Pfafferodt <syntron>
Project Member
Wed 21 Sep 2011 09:41:40 PM UTC, original submission:

bug mentioned in the forum by kurikinton (http://forum.freeciv.org/viewtopic.php?t=7060)

I did test it with the multiplayer ruleset and found bug #18710. Additionally the self rooted tech is not set as expected. Thus one can do cycles of build/destroy Darwins Voyage to get the extra techs.

Matthias Pfafferodt <syntron>
Project Member

 

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