bugFreeciv - Bugs: bug #18967, More land/sea interaction

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bug #18967: More land/sea interaction

Submitted by:  Sam Steingold <sds>
Submitted on:  Thu Nov 10 20:19:26 2011  
Category: generalSeverity: 1 - Wish
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: Contains string changes: None

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Thu Nov 10 20:19:26 2011, original submission:

It would be nice if land/sea units could interact more:

  1. The "attack" land units (catapult/canon/artillery/howitzer) should be able to attack naval units next to the shore; e.g., a canon should be able to attack a galeon on an adjacent tile.
  2. The naval units should be able to "bombard" undefended cities. Specifically, the attack of a naval (or air?) unit on a city without any units in it is played out as if a "virtual settler" were built in the city (decreasing city size by 1) and the settler were attacked. If the attacker won, the city size is reduced by 1 (and the city is razed if its size were already 1). If the attacker lost, the city size is unchanged but its food stores are reduced in proportion to the damage sustained by the "virtual settler".

I think this would keep the balance between land/sea units while allowing for more interaction between them.

Sam Steingold <sds>


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