bugBattle for Wesnoth - Bugs: bug #19165, blurring in [objectives] dialog...

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bug #19165: blurring in [objectives] dialog with note=<very long text>

Submitted by:  Anonymissimus <anonymissimus>
Submitted on:  Sat Dec 10 20:08:03 2011  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group:  None of the others
Status: FixedPrivacy: Public
Assigned to: Charles Dang <vultraz>Open/Closed: Closed
Release: trunk r52204Operating System: win xp

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Sat Mar 19 13:29:31 2016, comment #2:

Was fixed at some point in the past.

Charles Dang <vultraz>
Project AdministratorIn charge of this item.
Fri Apr 20 22:34:35 2012, SVN revision 53950:

Add testcase for bug #19165

(Browse SVN revision 53950)

Alexander van Gessel <ai0867>
Project Member
Sat Dec 10 20:08:03 2011, original submission:

To reproduce I used a lua like this
Copy-paste the www until the resulting dialog gets so big that it exceeds the screen limits. When hovering over the close button that appears at the bottom then the dialog starts looking very bad.

Note that there is/I have a usecase for this which is very important in multiplayer: The [objectives] dialog can be viewed by a player while it is not his turn (during the long boring turn wait while the other players have their turns). This is normally never possible with any other addon-definable dialog (wml/lua) at the player's request. Thus I use the objectives dialog to put the scenario help text/description into its note= key and this help just happens to be so comprehensive that this problem occurs.

This report is copy-pasted and edited from part 2) of bug #18284.

Anonymissimus <anonymissimus>
Project Member


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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Mar 19 13:29:31 2016vultrazStatusNone=>Fixed
      Assigned tomordante=>vultraz
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