bugFreeciv - Bugs: bug #19612, "L"oaded status on unit...

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bug #19612: "L"oaded status on unit away from transport

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Wed 04 Apr 2012 09:19:14 AM UTC  
Category: generalSeverity: 3 - Normal
Priority: 5 - NormalStatus: Duplicate
Assigned to: Marko Lindqvist <cazfi>Open/Closed: Closed
Release: Operating System: None
Planned Release: 2.4.0,2.5.0Contains string changes: None

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Sun 04 Jan 2015 06:49:42 AM UTC, comment #6:

As number of similar bugs have been fixed, and nobody has reported seeing this in a long time, closing as duplicate.

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Wed 22 Oct 2014 08:02:29 AM UTC, comment #5:

Has anyone observed this bug recently? It has been probably fixed by another way since.

pepeto <pepeto>
Project Member
Sat 09 Aug 2014 01:02:02 PM UTC, comment #4:

See also bug #19904.

Jacob Nevins <jtn>
Project Administrator
Sat 07 Jul 2012 07:59:28 PM UTC, comment #3:

I tried to reproduce in TRUNK, but at least there the goto got cancelled when ship moved so I had to manually unload the unit.

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Sun 24 Jun 2012 12:50:47 PM UTC, comment #2:

I saw some funnies with units' transported status as seen on the client when digging into bug #19821 (S2_4). I assumed it was all down to wipe_unit(), but perhaps there's more to it.

Jacob Nevins <jtn>
Project Administrator
Wed 04 Apr 2012 09:30:54 AM UTC, comment #1:

- U)nload command does nothing.
- When I request it to I)rrigate, it becomes invisible to client! By clicking on the seemingly empty tile (cancelling irrigation, I guess) makes it visible again.
- Moving Engineer back to Ship and Unloading resolved the situation

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Wed 04 Apr 2012 09:19:14 AM UTC, original submission:

Alien World ruleset in S2_4.

I had "Ship" stationed so that "Earthly" units could go through it to get past non-naive tile. I had "Engineer" on goto that took that route. Then I needed that Ship on somewhere else and started moving it. Only when I had already moved it, I noticed that Engineer happened to be on board just that moment. I moved ship back so Engineer could leave, but didn't touch the Engineer. Next turn Engineer continued its goto, but it still has "L"oaded status visible.

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.


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  • -unavailable- added by pepeto (Posted a comment)
  • -unavailable- added by jtn (Posted a comment)
  • -unavailable- added by cazfi (Submitted the item)

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    Follow 6 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 04 Jan 2015 06:49:42 AM UTCcazfiStatusNeed Info=>Duplicate
      Assigned toNone=>cazfi
    Wed 22 Oct 2014 08:02:29 AM UTCpepetoStatusNone=>Need Info
    Sun 07 Apr 2013 10:09:34 AM UTCjtnDependencies-=>bugs #20722 is dependent
    Sun 24 Jun 2012 12:50:47 PM UTCjtnPlanned Release=>2.4.0,2.5.0
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