bugBattle for Wesnoth - Bugs: bug #19662, AI recruitment aspect:...

 
 
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bug #19662: AI recruitment aspect: [limit]max=... sometimes disables recruitment altogether

Submitted by:  Matthias Schoeck <mattsc>
Submitted on:  Thu 26 Apr 2012 03:23:04 AM UTC  
 
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Artificial Intelligence
Status: FixedPrivacy: Public
Assigned to: Iurii Chernyi <crab>Open/Closed: Closed
Release: 1.10Operating System: OS X

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Thu 26 Apr 2012 03:23:04 AM UTC, original submission:

When setting a maximum number of recruits for a unit type using the AI recruitment aspect with the [limit] tag and 'max' key, the unit type apparently does not get taken off the list of recruitable units once the limit is reached. As a result, the AI might refuse to recruit "lesser units", and no units at all might be recruited.

To reproduce, set up recruitment aspect as given here:
http://wiki.wesnoth.org/AiWML#Limiting_Recruiting_with_the_.27recruitment.27_Aspect
and set 'recruit=Swordsman,Bowman,Peasant' for the side. No units at all will be recruited after the 1 Swordsman and 2 Bowmen. Same if Spearman is added to recruit list, but Pikemen will be recruited if they are added.

Matthias Schoeck <mattsc>
Project Member

 

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  • -unavailable- added by flixx (Updated the item)
  • -unavailable- added by mattsc (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 24 Oct 2013 03:31:51 PM UTCflixxStatusNone=>Fixed
      Open/ClosedOpen=>Closed
    Fri 11 May 2012 01:55:44 PM UTCanonymissimusAssigned toNone=>crab
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