bugFreeciv - Bugs: bug #19843, Units under deck see far

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bug #19843: Units under deck see far

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Sat Jun 23 20:36:49 2012  
Category: generalSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 3.0.0Contains string changes: None

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Wed Jan 20 20:27:22 2016, comment #1:

What would the civ/2 compatible behavior be?

Eventually I'd like to see ruleset option controlling this, but if we're going to implement this to S2_6 in hardcoded form after d3f, the new behavior must not be regression in civ/2 rulesets.

Marko Lindqvist <cazfi>
Project Administrator
Sat Jun 23 20:36:49 2012, original submission:

Hard to say how this should work (considering also how hard the implementation would be) but currently trireme carrying caravan can see further away than one without.
It's sort of code-wise clean solution that also transported units have their vision applied, but I don't particularly like this game-play wise. One is supposed to get better vision with more advanced ships only.

Marko Lindqvist <cazfi>
Project Administrator


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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed Jan 20 20:27:22 2016cazfiCategoryNone=>general
      Planned Release=>3.0.0
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