bugBattle for Wesnoth - Bugs: bug #19853, Several MP leaders can have same...

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bug #19853: Several MP leaders can have same ID if launched from command line

Submitted by:  Matthias Schoeck <mattsc>
Submitted on:  Tue Jun 26 03:27:46 2012  
Category: BugSeverity: 2 - Minor
Priority: 5 - NormalItem Group: Multiplayer
Status: FixedPrivacy: Public
Assigned to: Matthias Schoeck <mattsc>Open/Closed: Closed
Release: 1.11.0-svn & 1.10.3Operating System: OS X

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Wed Jan 16 17:13:58 2013, SVN revision 56070:

Set up multiplayer games started from the commandline equivalently to lobby games.
This means that parameters now use the correct default values, scenarios using
random maps work and side leaders always have unique IDs.
Scenario and side parameters are defined as follows, in order of increasing priority:
Wesnoth defaults --> map settings --> commandline-specified values
All modifications are in a code path separate from lobby games (as it was before),
so lobby games are not affected.
This fixes bugs #19853, #19883, #19895 and #20009.

(Browse SVN revision 56070)

Matthias Schoeck <mattsc>
Project MemberIn charge of this item.
Tue Jun 26 03:27:46 2012, original submission:

When Wesnoth is launched into MP mode from the command line, the leaders of the sides get their faction names as id's. This can lead to several leaders having the same id. See additional discussion here (last paragraph of that post and following 3 posts).

The simplest fix would be to add the side number to the id, e.g. 'Rebels2' for a Side 2 Rebel leader.

Matthias Schoeck <mattsc>
Project MemberIn charge of this item.


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  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by mattsc (Submitted the item)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Mar 26 12:42:40 2013shadowmasterOpen/ClosedOpen=>Closed
    Wed Jan 16 18:55:52 2013mattscStatusNone=>Fixed
      Assigned toNone=>mattsc
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