bugFreeciv - Bugs: bug #20029, Cimpletoon missing civ2civ3 unit...

 
 
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bug #20029: Cimpletoon missing civ2civ3 unit Migrants

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Sun 05 Aug 2012 06:21:16 PM UTC  
 
Category: artSeverity: 3 - Normal
Priority: 5 - NormalStatus: Fixed
Assigned to: Marko Lindqvist <cazfi>Open/Closed: Closed
Release: Operating System: None
Planned Release: 2.4.4, 2.5.0, 2.6.0

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(Jump to the original submission Jump to the original submission)

Thu 11 Sep 2014 10:36:20 PM UTC, SVN revision 26357:

Added Migrants unit graphics by yd to cimpletoon tileset.

See bug #20029

(Browse SVN revision 26357)

Jacob Nevins <jtn>
Project Administrator
Tue 09 Sep 2014 08:23:53 PM UTC, comment #9:

> Now that we have the graphic, I think we could usefully commit
> it to S2_4 too

I intend to do this soon.

Jacob Nevins <jtn>
Project Administrator
Fri 22 Aug 2014 11:33:11 PM UTC, comment #8:

Now that we have the graphic, I think we could usefully commit it to S2_4 too, so that the civ2civ3 modpack for that branch can benefit. (S2_4 amplio2 already has Migrants.)

Jacob Nevins <jtn>
Project Administrator
Fri 22 Aug 2014 07:57:55 PM UTC, SVN revision 26002:

Added Migrants unit graphics by yd to cimpletoon tileset.

See bug #20029

(Browse SVN revision 26002)

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Fri 22 Aug 2014 07:57:36 PM UTC, SVN revision 26001:

Added Migrants unit graphics by yd to cimpletoon tileset.

See bug #20029

(Browse SVN revision 26001)

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Wed 20 Aug 2014 06:03:37 PM UTC, comment #5:

Files that refused to upload to gna because of too big size:

http://www.cazfi.net/freeciv/orient_units.png
http://www.cazfi.net/freeciv/migrant01.blend

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Wed 20 Aug 2014 03:44:40 PM UTC, comment #4:

Migrants I received from yd.

(file #21785)

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Mon 20 Aug 2012 09:38:04 PM UTC, comment #3:

Geoengineers were removed in patch #3492. Now only civ2civ3 specific unit missing from cimpletoon is Migrants.

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Sun 05 Aug 2012 10:50:13 PM UTC, comment #2:

> do you think it could be easy to implement such feature (in a
> similar way than you did with irrigations)?


In the past I have considered implementing tech flag similar to Bridge Building for enabling tranformation that way (not tied to specific unit (as long as it has "Settlers" flag) but to tech). However, implementing it as effectively boolean effect like we did with irrigation sounds excellent idea. That would allow us to enable different transformations at different time (have separate effect / terrain type, and have that terrain type as requirement - or once I get my user terrain flags implemented you can handle this as sets of terrains). For full control we could have similar effect for other transform types (terrain chaging irrigation, terrain chaning mining): full set of effect types could be "Irrig_Possible" (this we already have), "Mining_Possible", "Transform_Possible", "Irrig_Transform_Possible", "Mining_Transform_Possible".

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Sun 05 Aug 2012 10:28:18 PM UTC, comment #1:

I have seen a custom icon for migrants in other rulesets (named u.refugee as you say), for example the ones used in Longturn, and that is the main reason I included them in civ2civ3.
About Geoengineers, I don't think it is worth to create a new icon/graphic. They are equal to engineers, but with terrain transformations enabled.

I think it is important for civ2civ3 rules to keep these major transformations disabled until the end of the technology tree. However, this "Geoengineer" unit would not be needed if it were possible to dissable the major terrain Transformations until certain tech is researched.
Do you know any alternative way (other than to create a new unit with flag "Transform"), or do you think it could be easy to implement such feature (in a similar way than you did with irrigations)?

David Fernandez <bardo>
Sun 05 Aug 2012 06:21:16 PM UTC, original submission:

In addition to units also in civ2 ruleset, covered in bug #19998, civ2civ3 would require a couple of more units: Geoengineer and Migrants (u.refugee?)

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.

 

(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

Attached Files
file #21785:  RefugeeCimpleton.patch added by cazfi (561B - text/x-diff)

 

Depends on the following items: None found

Digest:
   patch dependencies.

 

Carbon-Copy List
  • -unavailable- added by jtn (Posted a comment)
  • -unavailable- added by bardo (Posted a comment)
  • -unavailable- added by cazfi (Submitted the item)
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    Follow 10 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 11 Sep 2014 10:37:23 PM UTCjtnOpen/ClosedOpen=>Closed
    Tue 09 Sep 2014 08:23:53 PM UTCjtnOpen/ClosedClosed=>Open
      Planned Release2.5.0, 2.6.0=>2.4.4, 2.5.0, 2.6.0
    Fri 22 Aug 2014 07:58:10 PM UTCcazfiStatusReady For Test=>Fixed
      Assigned toNone=>cazfi
      Open/ClosedOpen=>Closed
      Planned Release2.5.0=>2.5.0, 2.6.0
    Wed 20 Aug 2014 03:44:40 PM UTCcazfiAttached File-=>Added RefugeeCimpleton.patch, #21785
      StatusNone=>Ready For Test
    Wed 30 Jan 2013 02:30:41 PM UTCcazfiSummaryCimpletoon missing civ2civ3 units=>Cimpletoon missing civ2civ3 unit Migrants
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