bugFreeciv - Bugs: bug #20087, Unit teleported by alliance...

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bug #20087: Unit teleported by alliance breaking gets "free" movement/attack

Submitted by:  Brandon J. Van Every <bvanevery>
Submitted on:  Tue Aug 21 04:46:40 2012  
Category: generalSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: 2.3.2Operating System: GNU/Linux
Planned Release: Contains string changes: None

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Wed Aug 22 01:14:28 2012, comment #2:

1) Chariot 680 is in tile with allied units
2) Alliance breaks. Stack resolving teleports chariot with move cost 0
3) With full movement left it's ready to attack

Marko Lindqvist <cazfi>
Project Administrator
Wed Aug 22 01:07:14 2012, comment #1:

There's actually two chariots in play.

One (id: 702) is built (bought), moves out from the city and does nothing more.

The buggy behavior is that second chariot (id: 680) teleports to tile from several tiles away, attacks, and moves to safety of the city (leaving only first chariot visible)

Marko Lindqvist <cazfi>
Project Administrator
Tue Aug 21 04:46:40 2012, original submission:

An AI chariot moves out of a city onto a forest square that lacks a road. Doing so, it gets a free attack on one of my nearby units. It shouldn't have any movement remaining when it moves onto the forest. Load the saved game, hit End Turn. My unit gets attacked.

Brandon J. Van Every <bvanevery>


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Carbon-Copy List
  • -unavailable- added by jtn (Updated the item)
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by bvanevery (Submitted the item)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed Nov 28 23:11:35 2012jtnSummarychariot gets free attack moving out of city=>Unit teleported by alliance breaking gets "free" movement/attack
    Tue Aug 21 04:46:40 2012bvaneveryAttached File-=>Added freeciv-T0093-Y-0175-manual.sav.bz2, #16416
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