bugBattle for Wesnoth - Bugs: bug #20098, Glitches when moving units...

Show feedback again

You are not allowed to post comments on this tracker with your current authentification level.

bug #20098: Glitches when moving units adjacent to larger-than-hex standing units

Submitted by:  Ignacio R. Morelle <shadowmaster>
Submitted on:  Sun Aug 26 07:58:49 2012  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group:  None of the others
Status: FixedPrivacy: Public
Assigned to: Jérémy Rosen <boucman>Open/Closed: Closed
Release: 1.11.0, trunk r55157Operating System: Most likely any

Sun Aug 26 07:58:49 2012, original submission:

When moving regular units adjacent to larger-than-hex standing units on the game map (such as the Fire Dragon), the large unit may glitch resulting in some parts of it becoming invisible for some frames.

Steps to reproduce:

- Start the test scenario
- Create a Fire Dragon
- Move any other units into hexes adjacent to the Fire Dragon

This bug does not seem to occur in Wesnoth 1.10.

Ignacio R. Morelle <shadowmaster>
Project Administrator


No files currently attached


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by boucman (Updated the item)
  • -unavailable- added by shadowmaster (Submitted the item)

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.


    Error: not logged in



    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun Dec 9 09:38:35 2012ivanovicOpen/ClosedOpen=>Closed
    Sun Sep 9 19:14:12 2012boucmanStatusNone=>Fixed
    Show feedback again

    Back to the top

    Powered by Savane 3.1-cleanup