bugBattle for Wesnoth - Bugs: bug #20098, Glitches when moving units...

 
 
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bug #20098: Glitches when moving units adjacent to larger-than-hex standing units

Submitted by:  Ignacio R. Morelle <shadowmaster>
Submitted on:  Sun 26 Aug 2012 07:58:49 AM UTC  
 
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group:  None of the others
Status: FixedPrivacy: Public
Assigned to: Jérémy Rosen <boucman>Open/Closed: Closed
Release: 1.11.0, trunk r55157Operating System: Most likely any

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Sun 26 Aug 2012 07:58:49 AM UTC, original submission:

When moving regular units adjacent to larger-than-hex standing units on the game map (such as the Fire Dragon), the large unit may glitch resulting in some parts of it becoming invisible for some frames.

Steps to reproduce:

- Start the test scenario
- Create a Fire Dragon
- Move any other units into hexes adjacent to the Fire Dragon

This bug does not seem to occur in Wesnoth 1.10.

Ignacio R. Morelle <shadowmaster>
Project Administrator

 

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Carbon-Copy List
  • -unavailable- added by boucman (Updated the item)
  • -unavailable- added by shadowmaster (Submitted the item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 09 Dec 2012 09:38:35 AM UTCivanovicOpen/ClosedOpen=>Closed
    Sun 09 Sep 2012 07:14:12 PM UTCboucmanStatusNone=>Fixed
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