bugBattle for Wesnoth - Bugs: bug #20124, Petrified units continue their...

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bug #20124: Petrified units continue their idle/flying animations

Submitted by:  Matthias Schoeck <mattsc>
Submitted on:  Sat Sep 1 22:10:29 2012  
Category: BugSeverity: 2 - Minor
Priority: 5 - NormalItem Group: Units
Status: FixedPrivacy: Public
Assigned to: Matthias Schoeck <mattsc>Open/Closed: Closed
Release: 1.10.3Operating System: OS X

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Mon Nov 11 03:28:13 2013, comment #1:

On further investigation, this bug also affected the [harm_unit], [unpetrify] and [heal_unit] tags. Also, it was the standing animations, not the idle animations that did not change.

This has been fixed in Commit 5ee8e3556818ff9cb4b1dcf59a6ae0aa4c0a5104.

Matthias Schoeck <mattsc>
Project MemberIn charge of this item.
Sat Sep 1 22:10:29 2012, original submission:

Flying units continue to flap their wings and, in fact, any unit continues its idle animation after being petrified.

To see this put a bunch of bats onto a map in debug mode (or drakes over water), then type (copy and paste)
which simply petrifies all units on the map.

Matthias Schoeck <mattsc>
Project MemberIn charge of this item.


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Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by mordante (Updated the item)
  • -unavailable- added by mattsc (Submitted the item)

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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun Nov 17 18:19:35 2013shadowmasterOpen/ClosedOpen=>Closed
    Mon Nov 11 03:28:13 2013mattscStatusNone=>Fixed
      Assigned toboucman=>mattsc
    Sat Feb 9 17:49:11 2013mordanteAssigned toNone=>boucman
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