bugFreeciv - Bugs: bug #20130, Cannot load savegame with ai type...

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bug #20130: Cannot load savegame with ai type != classic

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Mon 03 Sep 2012 01:16:16 AM UTC  
Category: aiSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 2.5.0

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Sat 15 Nov 2014 05:15:31 PM UTC, comment #1:

Does this still happen? Do you have a savegame for testing?

Jacob Nevins <jtn>
Project Administrator
Mon 03 Sep 2012 01:16:16 AM UTC, original submission:

I have savegame from game where AIs were "threaded":

> ./fcser -f freeciv-T0200-Y01500-auto.sav.bz2

1: Invalid AI type: 'threaded'!
1: Failure loading savegame!

> ./fcser -f freeciv-T0200-Y01500-auto.sav.bz2 -L threaded

2: Removing player AI*1.
1: in dai_auto_settler_free() [../../../../src.patched/ai/default/aisettler.c::1156]: assertion 'ai != ((void *)0)' failed.

It seems that it tries to remove initial "classic" ai player when loading savegame with another ai type, but that initial player is not in fact set up at that point (any more or yet)

Marko Lindqvist <cazfi>
Project Administrator


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  • -unavailable- added by jtn (Posted a comment)
  • -unavailable- added by cazfi (Submitted the item)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 03 Sep 2012 08:11:04 PM UTCcazfiCategoryNone=>ai
      Planned Release=>2.5.0
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