bugBattle for Wesnoth - Bugs: bug #20191, Mounted units have -70% chance to...

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bug #20191: Mounted units have -70% chance to be hit in forests

Submitted by:  None
Submitted on:  Fri 21 Sep 2012 07:25:53 AM UTC  
Category: BugSeverity: 2 - Minor
Priority: 5 - NormalItem Group: Units
Status: InvalidPrivacy: Public
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: ClosedRelease: 1.10+
Operating System: Linux/All

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Sat 20 Oct 2012 01:37:43 AM UTC, comment #3:

Since the primary issue (negative defenses) is invalid and the secondary issue (manipulation via WML) is reported elsewhere as a primary issue (bug #20242), perhaps it would be best to mark this one as invalid, and leave the other open? (It is easy to overlook the WML issue here.)

J Tyne <jamit>
Project Member
Wed 26 Sep 2012 08:48:20 AM UTC, comment #2:

Thanks for clarifying that to me.

Fri 21 Sep 2012 11:59:05 PM UTC, comment #1:

This is intended. Negative defenses have special meaning and are also used by the feral trait to indicate that this defense value cannot be improved on.

A fix to support WML changes would probably mean reversing modifications on negative defenses, not changing the value there, though an alternate method for indicating such a maximum would be an alternative.

Simon Forsyth <alarantalara>
Project Member
Fri 21 Sep 2012 07:25:53 AM UTC, original submission:

If you look at core/units.cfg, you see that for the movetype mounted, in [defense], you may see forest=-70 . This is somehow read by wesnoth properly (probably some correction code), but causes issues when it is manipulated by any means (apply_to=defense objects will do an opposite, etc).



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  • -unavailable- added by jamit (Posted a comment)
  • -unavailable- added by alarantalara (Posted a comment)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 27 Nov 2012 12:45:05 AM UTCalarantalaraOpen/ClosedOpen=>Closed
    Sat 20 Oct 2012 01:37:43 AM UTCjamitStatusNone=>Invalid
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