bugBattle for Wesnoth - Bugs: bug #20195, Unit movement animation shadow...

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bug #20195: Unit movement animation shadow artifact in southern hex /Tweak running animation facing

Submitted by:  Marcus Rosén <sleepwalker>
Submitted on:  Sun Sep 23 17:48:27 2012  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Graphics
Status: NonePrivacy: Public
Assigned to: Jérémy Rosen <boucman>Open/Closed: Open
Release: 1.10.3Operating System: Windows 7

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Sun Sep 23 17:48:27 2012, original submission:

I posted this in my animation dev thread.

There's a bug during movement between hexes where you for a moment see a dark spot on the hexes south of what the unit is moving on. This is an observation with the dwarf fighter when it is moving NE and NW. It might not be exclusive for the dwarf fighter but I have not tested other units... The artifact is tinted purple so I bet it is caused by the units shadow when it spills over into the southern hex it passes by.

Secondly I have a suggestion for running animations: Right now a units facing always defaults to the right when running either north or south... I'd like the unit to keep the facing it previously had before starting moving north or south.

For example: Imagine the unit will run 2 hexes SW, then 2 hexes S, then 2 hexes SW again to reach the hex of destination. As it is now the unit faces left, right and then left again which looks off to me.

Marcus Rosén <sleepwalker>


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Attach File(s):

Attached Files
file #16602:  bug.png added by sleepwalker (72kB - image/png - screenshot of artifact)


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by sleepwalker (Submitted the item)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon Sep 24 02:16:40 2012shadowmasterAssigned toNone=>boucman
    Sun Sep 23 17:48:27 2012sleepwalkerAttached File-=>Added bug.png, #16602
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