bugBattle for Wesnoth - Bugs: bug #20227, MP Campaign: unparsed...

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bug #20227: MP Campaign: unparsed underlying_id lead to duplicate id conflicts

Submitted by:  FAAB <faabumc>
Submitted on:  Mon Oct 8 07:02:32 2012  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Multiplayer
Status: FixedPrivacy: Public
Assigned to: NoneOpen/Closed: Closed
Release: 1.10Operating System: GNU/linux

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Fri Oct 26 17:30:01 2012, comment #2:

Patch applied on trunk.

FAAB <faabumc>
Project Member
Fri Oct 26 17:24:31 2012, SVN revision 55604:

Synchronize underlying_unit_id in MP campaigns (bug #20227)

(Browse SVN revision 55604)

FAAB <faabumc>
Project Member
Mon Oct 8 07:02:32 2012, original submission:

Error raised when an observer is joining a scenario 2 of a MP campaign:

This is a non fatal error and no OOS is generated when the situation occurs (as the engine takes the action described in the log).

It appears that the problem is due to the fact that the underlying_id sent through the network is not parsed by the client upon reception [see src/multiplayer_ui.cpp function level_to_gamestate()].

FAAB <faabumc>
Project Member


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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun Dec 9 09:39:22 2012ivanovicOpen/ClosedOpen=>Closed
    Fri Oct 26 17:28:52 2012faabumcStatusNone=>Fixed
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