bugBattle for Wesnoth - Bugs: bug #20250, Hex left selected with "press...

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bug #20250: Hex left selected with "press 't' to continue"

Submitted by:  J Tyne <jamit>
Submitted on:  Sat Oct 20 00:55:22 2012  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: User Interface
Status: FixedPrivacy: Public
Assigned to: Fabian Müller <fendrin>Open/Closed: Closed
Release: 1.11.0+svn (r55555)Operating System: Linux

Sun Mar 24 07:35:34 2013, comment #2:

Feature removed.

Fabian Müller <fendrin>
Project MemberIn charge of this item.
Sat Oct 20 18:10:27 2012, comment #1:

This also happens if an attacking unit is killed, provided the attack was not part of a move-attack. (That is, move your badly injured unit next to its opponent, then click to attack. If your unit gets killed, the next unit you click on will move to where the dead unit was.)

J Tyne <jamit>
Project Member
Sat Oct 20 00:55:22 2012, original submission:

The new feature of clicking a hex, then clicking the unit to move there has a bad interaction with some current controls.

In a scenario with fog (or shroud, presumably), move a unit so that it reveals an enemy (or an ally, if that interrupts movement). Press 't' to continue moving. Next, click on a unit (same unit or a different one), and that unit will move to where the first unit's move was interrupted.

After pressing 't' and before clicking a unit, mousing over a unit will show the path to the hex where the move was interrupted. It is as if that hex had been clicked/selected (other than the lack of shading on other hexes).

J Tyne <jamit>
Project Member


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Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by fendrin (Posted a comment)
  • -unavailable- added by jamit (Submitted the item)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Mar 26 12:38:38 2013shadowmasterOpen/ClosedOpen=>Closed
    Sun Mar 24 07:35:34 2013fendrinStatusNone=>Fixed
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