bugBattle for Wesnoth - Bugs: bug #20294, Seg fault

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bug #20294: Seg fault

Submitted by:  BOakes <btree>
Submitted on:  Tue Nov 13 03:42:43 2012  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group:  None of the others
Status: Need InfoPrivacy: Public
Assigned to: NoneOpen/Closed: Closed
Release: 1.11Operating System: Ubuntu 12.10

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Tue Mar 26 12:53:50 2013, comment #2:

Closing due to inactivity.

Ignacio R. Morelle <shadowmaster>
Project Administrator
Wed Nov 14 21:40:18 2012, comment #1:

Can you make this happen consistently? If so, how? Also if so, do you still get the crash if you revert the ML_Recruiter patch? If you use the current trunk version? (I'm assuming version "11.1" is a simple typo for "1.11", meaning "1.11.0" rather than "1.11.0+svn".)

The backtrace looks similar to a crash I thought I had fixed, but at the moment I do not recall which revisions my crash would have been in, if any (it might have only existed in my local copy).

J Tyne <jamit>
Project Member
Tue Nov 13 03:42:43 2012, original submission:

A seg fault while letting two AIs play.

GDB backtrace: http://pastebin.com/B5GxJCQs

The core file is available if you have any further questions.

I applied SeattleDad's ML_Recruiter 0.4 patch to Wesnoth, then used scons to compile.

Thank you.

BOakes <btree>


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  • -unavailable- added by shadowmaster (Posted a comment)
  • -unavailable- added by jamit (Posted a comment)
  • -unavailable- added by btree (Submitted the item)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Mar 26 12:53:50 2013shadowmasterOpen/ClosedOpen=>Closed
    Sat Dec 8 23:31:12 2012jamitStatusNone=>Need Info
    Wed Nov 14 21:40:18 2012jamitRelease11.1=>1.11
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