bugBattle for Wesnoth - Bugs: bug #20327, WML configuration of hex field...

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bug #20327: WML configuration of hex field size not working

Submitted by:  J Tyne <jamit>
Submitted on:  Mon Nov 26 01:49:09 2012  
Category: BugSeverity: 2 - Minor
Priority: 4Item Group: User Interface
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.11.0+svnOperating System: Linux

Mon Nov 26 01:49:09 2012, original submission:

I added the line
to game_config.cfg and saw no results other than messing up the z-order in some cases (e.g. units disappearing under some villages and mountains). I also tried setting tile_size to 144. Still nothing.

I was expecting that the grid would resize based on tile_size, with the probable result that the default graphics would look bad because they were either overlapping (for tile_size=36) or not covering everything (for tile_size=144). However, I saw no such resizing. From what I can see, this half of r55268 is not functioning.

I mentioned this in IRC back in September (early on the 17th by log time) and thought I should put it in the bug tracker so it is not forgotten.

J Tyne <jamit>
Project Member


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Carbon-Copy List
  • -unavailable- added by gfgtdf (Updated the item)
  • -unavailable- added by fendrin (Updated the item)
  • -unavailable- added by jamit (Submitted the item)

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    Follow 6 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Jul 23 16:38:04 2016gfgtdfStatusPostponed=>None
    Thu Oct 22 19:22:38 2015fendrinAssigned tofendrin=>None
    Fri Jun 6 17:03:26 2014fendrinStatusConfirmed=>Postponed
    Thu Dec 13 00:59:45 2012fendrinSeverity3 - Normal=>2 - Minor
      Priority5 - Normal=>4
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