bugBattle for Wesnoth - Bugs: bug #20387, Separate attack-icon frame from...

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bug #20387: Separate attack-icon frame from the attack-icon proper

Submitted by:  None
Submitted on:  Wed Dec 26 10:50:17 2012  
Category: Feature RequestSeverity: 1 - Wish
Priority: 5 - NormalItem Group: Graphics
Status: NonePrivacy: Public
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: N/A
Operating System: N/A

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Wed Dec 26 10:50:17 2012, original submission:

Feature request: separate the attack-icon frame from the attack-icon proper.

Right now, the attack-icons are 60x60 px images. The part that varies between attack-icons is in the center, 50x50 px; the "frame around them is redundant (if the frame does vary on some attack-icon, then it varies due to an error). Attack-icons would be better off rendered in 2 layers: first the 60x60 px frame, then the 50x50 px attack-icon proper in the center of it.

1) it would remove redundancy
2) it would simplify the spec of an attack-icon image into "close-up weapon on black background"
3) it would save from file size
4) at some point, the frame could be made to vary separately, eg to denote damage type (red for fire, blue for cold, etc)



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