bugBattle for Wesnoth - Bugs: bug #20402, Remove fog of war on unpassable...

 
 
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bug #20402: Remove fog of war on unpassable terrain

Submitted by:  Tobias "ToBeFree" Frei <tobefree>
Submitted on:  Wed Jan 2 19:56:16 2013  
 
Category: Feature RequestSeverity: 1 - Wish
Priority: 5 - NormalItem Group: User Interface
Status: Wont FixPrivacy: Public
Assigned to: NoneOpen/Closed: Closed
Release: 1.10.4Operating System: Ubuntu 12.10

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Sat Jan 12 09:46:49 2013, comment #3:

Not very compelling reasons for complicating the vision rules (and their implementation).

Please follow the guidelines for feature requests in the future.

Gunter Labes <soliton>
Project Member
Thu Jan 3 13:41:10 2013, comment #2:

Okay, then I'd suggest disabling it for Multiplayer only. ;-)

Tobias "ToBeFree" Frei <tobefree>
Thu Jan 3 01:28:07 2013, comment #1:

There is a mainline campaign (UtBS) that has units that can move through cave walls.

J Tyne <jamit>
Project Member
Wed Jan 2 19:56:16 2013, original submission:

Fog of war on unpassable terrain like walls or very high mountains is unneeded in my opinion. No unit is able to stay there, so we actually KNOW how the tile looks like and that nobody stands on it. It just looks odd to see castle/cave walls which have fog of war on it if they are thicker than 2 fields ;-D

Tobias "ToBeFree" Frei <tobefree>

 

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Carbon-Copy List
  • -unavailable- added by soliton (Posted a comment)
  • -unavailable- added by jamit (Posted a comment)
  • -unavailable- added by tobefree (Submitted the item)
  • -unavailable- added by tobefree
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Jan 12 09:46:49 2013solitonStatusNone=>Wont Fix
      Open/ClosedOpen=>Closed
    Wed Jan 2 19:56:16 2013tobefreeCarbon-Copy-=>Added -unavailable-
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