bugBattle for Wesnoth - Bugs: bug #20402, Remove fog of war on unpassable...

 
 
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bug #20402: Remove fog of war on unpassable terrain

Submitted by:  Tobias "ToBeFree" Frei <tobefree>
Submitted on:  Wed 02 Jan 2013 07:56:16 PM UTC  
 
Category: Feature RequestSeverity: 1 - Wish
Priority: 5 - NormalItem Group: User Interface
Status: Wont FixPrivacy: Public
Assigned to: NoneOpen/Closed: Closed
Release: 1.10.4Operating System: Ubuntu 12.10

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Sat 12 Jan 2013 09:46:49 AM UTC, comment #3:

Not very compelling reasons for complicating the vision rules (and their implementation).

Please follow the guidelines for feature requests in the future.

Gunter Labes <soliton>
Project Member
Thu 03 Jan 2013 01:41:10 PM UTC, comment #2:

Okay, then I'd suggest disabling it for Multiplayer only. ;-)

Tobias "ToBeFree" Frei <tobefree>
Thu 03 Jan 2013 01:28:07 AM UTC, comment #1:

There is a mainline campaign (UtBS) that has units that can move through cave walls.

J Tyne <jamit>
Project Member
Wed 02 Jan 2013 07:56:16 PM UTC, original submission:

Fog of war on unpassable terrain like walls or very high mountains is unneeded in my opinion. No unit is able to stay there, so we actually KNOW how the tile looks like and that nobody stands on it. It just looks odd to see castle/cave walls which have fog of war on it if they are thicker than 2 fields ;-D

Tobias "ToBeFree" Frei <tobefree>

 

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Carbon-Copy List
  • -unavailable- added by soliton (Posted a comment)
  • -unavailable- added by jamit (Posted a comment)
  • -unavailable- added by tobefree (Submitted the item)
  • -unavailable- added by tobefree
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat 12 Jan 2013 09:46:49 AM UTCsolitonStatusNone=>Wont Fix
      Open/ClosedOpen=>Closed
    Wed 02 Jan 2013 07:56:16 PM UTCtobefreeCarbon-Copy-=>Added -unavailable-
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