bugBattle for Wesnoth - Bugs: bug #20409, Seg fault going from the editor to...

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bug #20409: Seg fault going from the editor to multiplayer

Submitted by:  J Tyne <jamit>
Submitted on:  Sun Jan 6 01:23:06 2013  
Category: BugSeverity: 5 - Blocker
Priority: 5 - NormalItem Group: Editor
Status: FixedPrivacy: Public
Assigned to: Fabian Müller <fendrin>Open/Closed: Closed
Release: 1.11.1 + svn (r56023)Operating System: Linux

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Fri Jan 11 22:24:41 2013, SVN revision 56035:

Nulling resources pointers in the editor_controller's destructor.
At least fixing some of the segfaults mentioned in bug #20409.

(Browse SVN revision 56035)

Fabian Müller <fendrin>
Project MemberIn charge of this item.
Sun Jan 6 01:23:06 2013, original submission:


1) Start BfW.
2) Hit the "Map Editor" button.
3) Quit the editor (ctrl-q).
4) Hit the "Multiplayer" button.
5) Choose "Local Game" and hit "OK".
6) Select a map and hit "OK".

Segmentation fault with the map selection window still up.

The problem is that during multiplayer setup, resources::teams still points to data from the map editor, which has long since been disposed of. (I confirmed by checking the value of the pointer in the editor, then again where the crash occurs.) I did a search of the src/editor/ directory, and it looks like some pointers from resources:: are set when the editor starts, but none of them are reset to NULL when the editor closes.

J Tyne <jamit>
Project Member


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Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by fendrin (Updated the item)
  • -unavailable- added by jamit (Submitted the item)

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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Mar 26 12:27:21 2013shadowmasterOpen/ClosedOpen=>Closed
    Sat Jan 12 17:35:48 2013jamitStatusReady For Test=>Fixed
    Fri Jan 11 22:25:22 2013fendrinStatusConfirmed=>Ready For Test
    Fri Jan 11 22:17:26 2013fendrinStatusNone=>Confirmed
    Sun Jan 6 01:27:50 2013jamitItem Group None of the others=>Editor
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