bugBattle for Wesnoth - Bugs: bug #20485, Drake animation glitch: not using...

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bug #20485: Drake animation glitch: not using it's flying animation on volcano tile

Submitted by:  wolkenwand <wolkenwand>
Submitted on:  Fri Feb 8 10:53:48 2013  
Category: BugSeverity: 2 - Minor
Priority: 5 - NormalItem Group: Units
Status: FixedPrivacy: Public
Assigned to: J Tyne <jamit>Open/Closed: Closed
Release: 1.11.1Operating System: Windows 7

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Fri Feb 8 16:43:34 2013, SVN revision 56190:

Add volcanos to DRAKE_UNWALKABLE_TERRAINS, fixing bug #20485 (backport of r56189).

(Browse SVN revision 56190)

J Tyne <jamit>
Project MemberIn charge of this item.
Fri Feb 8 16:40:58 2013, SVN revision 56189:

Add volcanos to DRAKE_UNWALKABLE_TERRAINS, fixing bug #20485.

(Browse SVN revision 56189)

J Tyne <jamit>
Project MemberIn charge of this item.
Fri Feb 8 10:53:48 2013, original submission:

When standing on volcano tile drake will land like it was stand on non-unwalkable tiles. Shouldn't it fly? because everytime drake stand on any unwalkable tiles like lava or chasm it will using it's flying animation.

wolkenwand <wolkenwand>


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Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by jamit (Updated the item)
  • -unavailable- added by wolkenwand (Submitted the item)

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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Mar 26 12:25:16 2013shadowmasterOpen/ClosedOpen=>Closed
    Fri Feb 8 16:46:18 2013jamitSeverity3 - Normal=>2 - Minor
      Assigned toNone=>jamit
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