bugFreeciv - Bugs: bug #20524, Impossible terrain for city name

 
 
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bug #20524: Impossible terrain for city name

Submitted by:  None
Submitted on:  Sun 17 Feb 2013 09:47:42 PM UTC  
 
Category: rulesetsSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: 2.3.3
Operating System: Microsoft WindowsPlanned Release: 

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Sun 17 Feb 2013 09:47:42 PM UTC, original submission:

Testing a data/nations/native.ruleset I tried to determine how terrain conditions actually work, e.g., are special resources such as wheat, fruit, or gems also supported. As a quick plausibility check before the tests I started the cities with...

cities =
"Oops (glacier)", ;test impossible terrain
[other successfully tested cities without terrain conditions]

...and got "Oops" as first city, so that test failed. Therefore I modified the syntax to...

cities =
"Oops" (glacier), ;test impossible terrain
[other successfully tested cities without terrain conditions]

...and the implicitly started server hanged. After some time, while I was already editing this bug report, the client reported the German version of "sorry, you have to start the server manually".

Conclusion, the "name (conditions)" syntax in my first attempt was correct, but condition (glacier) has no effect.

Anonymous

 

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