bugFreeciv - Bugs: bug #20539, Assert failure on pregame /save

 
 
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bug #20539: Assert failure on pregame /save

Submitted by:  Davide Baldini <davide_at_debian>
Submitted on:  Wed Feb 20 12:36:05 2013  
 
Category: generalSeverity: 4 - Important
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: 2.3.4Operating System: GNU/Linux
Planned Release: Contains string changes: None

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Wed Feb 20 14:01:36 2013, comment #2:

> ...when map is not yet created

The map was created and then the game was saved immediately. The pregame status is due to savefile reload.

No human player ever made any move, not even /take.

Davide Baldini <davide_at_debian>
Wed Feb 20 12:46:58 2013, comment #1:

> 1: in map_get_player_city() [maphand.c::1063]: assertion 'psite
> == ((void *)0) || psite->location == ptile' failed.


Map related stuff...

> pregame


...when map is not yet created.

Marko Lindqvist <cazfi>
Project Administrator
Wed Feb 20 12:36:05 2013, original submission:

Match settings:

Ruleset is default; match has 11 players; pregame.
These assertion failures occur at every /save attempt. After some turns, the asserts turn into another possibly-related severe problem preventing /save to work at all.
Attached savefile.

Davide Baldini <davide_at_debian>

 

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Attached Files
file #17279:  T0-1361362257.sav.gz added by davide_at_debian (109kB - application/gzip)

 

Depends on the following items: None found

Items that depend on this one: None found

 

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  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by davide_at_debian (Submitted the item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed Feb 20 12:46:58 2013cazfiSummaryAssert failure on /save=>Assert failure on pregame /save
    Wed Feb 20 12:36:05 2013davide_at_debianAttached File-=>Added T0-1361362257.sav.gz, #17279
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