bugFreeciv - Bugs: bug #20547, Client-side time machine

 
 
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bug #20547: Client-side time machine

Submitted by:  Bernd Jendrissek <berndj>
Submitted on:  Thu 21 Feb 2013 12:45:08 PM UTC  
 
Category: clientSeverity: 1 - Wish
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 

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Thu 21 Feb 2013 12:45:08 PM UTC, original submission:

Background: I'm tediously playing a 29ktile donut map and terraforming the rather large poles with nearly 1000 engineers. I have a patch that does connect-with-transform, but even that seems inadequate: mainly because I forget which engineers are terraforming along which path, so two paths end up intersecting and I get tiles terraformed more than I want, or at least sooner than I want them in the desired state.

It would be nice if the client could display the state of the world as it will be N turns ahead - at least to present an approximation. Of course it isn't possible to predict barbarian or other enemy interference, but it would be good enough to approximate the future.

A time machine could also be useful in planning decisive battles, but doing that properly would need a lot more UI in order to explore the ensemble of possible outcomes by considering various enemy actions.

Bernd Jendrissek <berndj>

 

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Carbon-Copy List
  • -unavailable- added by berndj (Submitted the item)
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